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Trying to get back into likeness sculpting again, getting pretty rusty. Kinda wish I used procedurals for the beard and mustache too instead of just scribbling them on with vertex paint, but not bad for a one off I suppose! Eevee, Blender 2.9! @3drenderbot #b3d #3dmodeling
I finished my personal project! Sci-Fi Landing Pod.
All modeled using Weighted Vertex Normals and Mesh Decal, techniques used in Star Citizen. Hope you like it! 😄
https://t.co/eUjMwo4W00
#UnrealEngine #UE4 @UnrealEngine #3dartist #gameready
Encountered some weird problem with vertex paint (eyedropper tool kept picking inaccurate colors), so I guess this as far as I painting this Grizzly and Black Bear
Words
https://t.co/6SOhxAbjzY (click for hovertext)
#smbc #hiveworks
Working on more low-poly animals. I'm getting better at vertex paint in blender, but it's still challenging with the small number of vertices that I'm working with. Still, it makes a good base to use later to create a more precise UV texture
I just finished up this super cool real-time character! It was initially for an online class I was taking with Vertex School. The concept for him is by @pekaboo0!
https://t.co/Nd8KMP5oTq
#gameart #characterart #charactermodelling #marmoset #3d #art #3dmodeling
本日7月1日から
ゲーム『ファントム オブ キル』の
「海上編」がはじまりました〜🏖💕
ついに海上編ver.のゴッドキラーズ達も
Vertex2まで
クラスチェンジ(CC)解放なのです🌈
さらに期間限定で
淘汰の片鱗クエストも❣️
夕方のお散歩デート&CC👼💛
#ファンキル
#ファンキル海上編
#ファンラブ2020
trying VRoid Studio...
I wish I could edit the vertex of the model, just be able to move and make minor changes in the face/nose shape. The hair tool is not perfect, but very satisfying
this butt is probably the most difficult part of this model, and i think i messed up the vertex count. but at least it looks good!
⚡ Beyond No Return ⚡
I had this really sudden urge to draw Vertex because he's one of my favorite skins of all time. Of course I couldn't choose between orange and purple so I just did both. 🧡💜
#fortnite #vertex #darkvertex #fanart
Point Cloud Visualizer for #b3d #blender by @JakubUhlik 1.1 is out, featuring new features:
- Voxel-like simplification method.
- Generate points in mesh volume.
- Transfer colors from points to mesh vertex colors or uv texture.
https://t.co/wj83wX1GRI
Last week I've made a lot of photo studies in 3d, no texture ,one material, vertex color and procedural nodes #b3d Super fun to try other ways to stylize stuffs.
「誰がロックを殺すのか」
KP:かねひらさん
PL:とらぷ子さん、みおんさん、春野、水野さん
VerteX!!皆顔がいい!!顔の良さで人も殺す(?)
開幕ファンブル決めたのでもう怖いものはないですね!!自探索者は逮捕されました。
「夏はね 飲み物のまないと 熱中症で倒れちゃうよ かなと」
Enhances Mask operations in sculpt mode, saving/loading masks to vertex groups, masking edges, cavities, duplicate and much more. https://t.co/aalvnHAcDP
Another one of my friends drew this amazing picture of Nova, the Vertexclan medicine cat in Uprising! She didn’t give me her Twitter though 😭 #warriorcats