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Bottled Up: CP4 A World Inside a Bottle Part 2 - Page 21
When trees are on the way, BLOW THEM DOWN! Looks like you can’t underestimate the power of a hungry wind butterfly of this size! This is not looking too good…
イソペを探せ!(1枚目)(この時棺桶が引っ込むまで気づいてなかった)
うーん今回の写真映りもgood…
4枚目はダイスエモート映すはずが、ちょっとタイミング遅れて謎ポーズにw
~ゆいちゃん女子にモテてそう伝説~
日本の乙女が二人に!ゆいりんって名前もかわゆくてgood…
キャラ情報の凜ちゃんの悲劇のヒロイン感(ただし死ぬ)と結衣ちゃんの圧倒的主人公感すごいやん…
…といううれしさで妄想がはかどってしまった結果です!
#DbDアート #dbd #DeadbyDaylight
#真矢クロ
some old pictures about mayakuro😂…(sorry…my Japanese is not good……qwq)
i'm 300 years late but I finally finished kid icarus: uprising! the dialogue and voice acting were so good… they did not need to go that hard but they did. thank you for my life 🙌
"floor ice cream gives you health!"
昨晩から食べてる丸ボーロ、中々美味しいわ…程よい甘さと食感がgood…でも多分これ一人で食べる量じゃないよね…🐷
博多駅でまたラーメン食べて行きたいな〜🐷
☆TSUKIPRO Harajuku Shop 2019④☆
Ken: (Piecolo… dressing.)
Ryou: That’s Piet[ro]
Ken: (It’s green…)
Ryou: That’s Picco[lo]
Ken: (Gratin’s good…)
Ryou: That’s Graco[ro]
Ken: How do you know what I’m thinking about!?
Ryou: You’re easy to figure out.
Explanation->
Before work on the earth could be done, Raijin was compelled to check on the state of his and his pantheon’s home in the heavens.
—Takamagahara.
Stepping through the grand gate, Raijin was met with the beautiful scenery. Good…their home is still unharmed.
#DeityApocalypse
The cunning Ranis, feasting on an oil pool. For Purgareth.
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#art #artistsharing #purgareth #painting #paintingoftheday #picoftheday #worldbuilding #fantasyart #darkfantasy #eldritch #horror #creature #creaturedesign #illustration #conceptart #instaart #instagood…
New physical lands to visit! New virtual realms to amaze! New places in the void of night that are the key to literally saving the world! Back the #LiminalShores project in Backerkit! If ya don't… you're just a digital ghost, and that can't be good…
https://t.co/HAQNn5CRRZ
Jhin is one of my favourite ADC's <3
Done a Redraw of 2017. I Change my style really good…!
#jhin #LeagueOfLegends
So far, so good… From top to bottom:
* raw colours
* normals
* lit smoothly
* lit the same toony way as before
But now the light is calculated in post using the normal buffer instead of per object!