Fan art of some characters from the webcomic and backstories of Sly & presents
THE ABNORMALS I had a good time actually doing this. 😄

9 26

Made it to Gold with quite possibly the dumbest comp I think I've ever played in TFT, now I can relax and play normals again (I don't think Gold decays?)

0 8

Thinkin' about Characters I really wanna workshop and conceptualize more stuff on,

moves, normals, story, interactions.

1 17

Switching Face Smoothness back on improves the ruffles (silhouette line type), but now you can see the face and bangs have lines offset, or missing entirely due to their custom normals. If only Face Smoothness was by line set, not global!

3 7

End of first year of uni (2018) vs. last year of uni (2020): 😆🎨
Needless to say, I have not learned 90% of what I know at uni :') God. I think I >PAINTED those normals on in 2018. IN 3d COAT. Baking? Who was she? :D And please send a prayer for her thigh gap.

19 268

3 WIPs of normals for Aurumo.

The poke will probs have 2 versions. A shorter, faster one as a jab follow up and the one here as a holding forward version.

4 14

I finished my personal project! Sci-Fi Landing Pod.
All modeled using Weighted Vertex Normals and Mesh Decal, techniques used in Star Citizen. Hope you like it! 😄

https://t.co/eUjMwo4W00

25 72

progress of Arianne for is going perfectly great
learned how to use blender stencils saved my life at texturing those details
cant wait to make normals, metalic maps👍

2 8

Hello
Im vyrhus -- I love cute stuff but am also struggling to improve my normals


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SkullGirls Stickers Packs: It will start from August to December only Patreon and it will be delivered via postal mail at the end of each month.
A package of 3x matte vinyl stickers (2x normals and 1x recolor surprise holographic) ina size of 4".

9 21

Ok I just fucking lined so much shit try at by tomorrow I can finish two normals and 2 chonks and finish lineing all the other shit that still sketched out

2 19

playing more normals on my low level account, everyone is free to join! :3 42/50 subs for our last emote, AhriSalute!! https://t.co/i7ZbunJttg we also have a !goal command and new !unlurk command!

art credit to !

0 3

I seriously did like 4 different meshes trying to use different techniques to bake my normals, but each time it just looked like a fucked up almanac. I only have 1 picture from this time, early on, before shame had taken hold...

0 0

Got some more work done on Callisto's hair in between dealing with a loss. Hair technique is something I learned from studying the Granblue models... shading consists of edited normals (need some smoothing) and a ramped soft-edged texture which allows you to edit the "depth".

433 2422

Cooldown while watching paranormalstories and the news.... can you guess which one is more frightening :))

3 43

Another one is Wii U Link, since the rip I found of him had broken normals. Now his Hair is rendered properly, and his tunic moves with his legs properly. (Same for Ultimate Link now.)

0 2

Some progress on my Dagger. The original concept, low poly, and high poly. Just have to finish up touching up the high poly, texture, and export the normals.

0 2

been sitting on this one since i haven't drawn the other air normals yet but this curve is like perfect so i just wanna share it

3 24