//=time() ?>
Zan-zan-zawa-veia "Twig Twin"
20 track album, all music and art made with #pico8
out tomorrow on bandcamp
Ninjameleon, the master of camouflage. Even in the most flowery wallpapers. 💐
#MockupMonday #pico8 #pixelart #indiedev #gamedev
saved as scuffed gene lol
how do i add more attitudinal triangles
#pico8
I'm once again, shilling my wares!
Experienced Pixel Artist and Game Designer looking for commissions. Rates are $20hr, message me for full project prices.
Retweets would be be amazing. ^_^
#pixelartist #commissions #C64 #pico8 #gamedev #indiedev #MobileGames
When I saw today's theme was #koopa, I couldn't think of anything better to draw than the queen of them all, #Bowsette! One of the larger character pieces I've ever tried to make. Done with the #pico8 palette. @pixel_dailies #pixel_dailies #pixelart #SuperMario
Lock-down production: I did a (kind of) Missile Command with #pico8 -> https://t.co/AjCXHaYGXM #StayAtHome
地獄
https://t.co/Bk7Qp8SomK
"うまく目玉焼きを作れなかった場合、地獄に落ちます。"
"A Game By Its Cover 2017"のために制作されたゲームやねんて。短いから忙しい人もサクサクやれるかな?
https://t.co/sHiKhf3uvF
#PICO8 #8bit #16bit #retrogaming #Vtuber #AGameByItsCover
Technical difficulties.
*looks at a AI suspiciously.*
#pico8 #pixelart #screenshotsaturday #gamedev
Spinning + Zooming Julia Fractal in 184 bytes
#tweetcart #pico8 #demoscene
::_::a=t()/99z=1.7+sin(a*2)d=z*cos(a)e=z*sin(a)r=rnd(128)s=r%1*128i,u,v=0,r/32-2,s/32-2x,y=u*d-e*v,u*e+d*v
repeat
i+=1x,y=x*x-y*y+e,d+x*y*2until(i>16or x*x+y*y>4)
?"+",r-1,s-2,i
goto _
🎩
🤖✨
Destructible terrain and controllable torpedoes.
Scoping down to single-player, so bigger screens and more content!
Will release playable prototype next week and have a full release in May.
#pico8 #pixelart #gamedev #simulator #submarine #screenshotsaturday
Got more Submarine (WT) progress, showing off tomorrow.
#pico8 #pixelart #gamedev #simulator #Submarines
#pico8
::_::cls(1)q=t()/6
for m=0,1 do c=1-m
for n=-1,1,2 do
for j=2-n*2,2+n*2,n do
r=22+j*7
for a=0,.5,.005 do
z=r*cos(a)*cos(q)k=1+z/150
if(sin(a)*c>-.4 and sgn(z)==-n)circfill(64+r*cos(a)*sin(q)/k,64+(r*sin(a)*m+14+c*8)/k,(3.5+c*4)/k,7*c+m*(12-j))end end end end
flip()goto _
Announcing NerdyTeachers collaboration with the #pico8 music master @gruber_music!!!! The new SFX and Music section is now live at https://t.co/Nt9ie7aem6 for our combined #gamedev tutorials all in one place! 🤩