画質 高画質

Commission I did a while ago for
One of my favourite pieces till today! So many beautiful colours and textures😍💜

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These skins were made for my final year game “Downhill Jam”! We went for a JSRF style with a handpainted look, and I was in charge of creating the character model and textures ☺️

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The textures will be ready soon. Not long before the final.

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Thank you for adding a little joy to my week. Hi, hello I’m czarfunkle a queer, non-binary digital illustrator and kitchen witch! I love vibrant colors, textures, and experimenting with styles!

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Ilustración antigua para practicar con texturas y color. Bruja con caldero.
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Old illustration to practice with textures and colour. Witch with cauldron.

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Warm-ups this week have me finally tackling the textures on my VRC character (who is still missing a few pieces at the moment but we'll get there eventually)

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Today I learned that I actually made a mistake in the custom shader I wrote for free sample sandbox. I wrote code to convert the textures from RGB to HSL for lighting, only to forget that I hadn't implemented it when we actually got the textures in
Before vs After:

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What's the difference between Sprinkles 1 & 2?

There's only 25 tzMiniFigs w/Sprinkles 1 BG Texture & there's either 20 or 41 tzMiniFigs with Sprinkles 2 Bg Textures.

It hasn't been revealed yet!

Rarity Info: https://t.co/rLbpTrMsXS

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I’m sorry I’m seeing this late, but I’m Vivv, a digital artist. I make art for royale high such as edits and hair textures, I also make other drawings that are not related to royale high!

I would love to be invited to the royale high gala but I totally understand if Im not! 💕

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gave up in the middle and decided to put a lot of textures.

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Went through a rigging tutorial in Blender today for I'm learning little by little and hoping to move on to textures over the weekend.

It's not much, but the model does a good job of expressing my excitement when I finished.

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Prompt 1: Hydrangea

I had so much fun creating the umbrella skirt and see-through textures for this one!

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Annoying things I find when I am disecting my model:
those seams and cuts don't exist because I messed something up. The textures from blizz are unevenly bright and the original UV map really is that messy. Will anyone notice? Probably not. But I cannot unsee this now.

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Commission. Really fun to work on, I got to put more emphasis on textures than usual :D

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Sharing some renders of some tweaks I'm doing on this character. No image textures, only procedural stuff all done in Blender.

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-Statement 1/3
The flat collection consists of three elements: photographs taken in the past, analog paintings based on the photographs, and lines drawn digitally. Those layers and elements created in independent chronological order, have different textures.

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And some earlier passes. I originally started with some textures I made but ended up trying some procedural stuff for more flexibility ^^

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Art + Aesthetics + Colors + Textures
Concept: Wallet and wall - ready for fine art print

https://t.co/nkAhVttnCq

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signature 18 -

i took the challenge and kept the brick textures in and actually i think it looks real neat

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