Yep its time while I work on other things, I made into a puppet Digimon and then when it digivolves it becomes Pummelmon an Adult Digimon. These Digimon focus on hand to hand combat and their sharp claws to take down foes or break down stubborn fire walls.

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BTW, to the newer followers, Selene's Gate is the name of this story that involves my OCs Zach and Taylor being stranded in space, fighting against alien foes. And by alien foes, I only mean 1 and she's quite literally God.

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Day 17 - Confantis, the Bug - Grass Confidence Pokémon, swiftly strikes its foes with blinding speed.

Thanks to Subjectively Jack for the prompt list.

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I drew reo at the school white board today (again) and someone thought it was a fish AND HE FOES LOOK LIKE A FISH

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The bow-wielding Juniper is among the heroes who’ll lend you their aid in Hailing from Agnus, this agile forest dweller can stealthily eliminate foes and take advantage of an enemy’s blind spot to deliver a powerful blow!

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My elder Priestess, Rejjii Reubyfur, used to have beautiful red fur until anger and doubt clouded her.

Though mostly in control, the corruption of the Sha lingers still, and has since darkened her fur. She can call upon her Sha Powers to punish her foes, but not too much!

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You always get these way too quickly - yes, as many of you guessed, these were formerly signature moves but have since become more widely accessible!

(In Gen 1, Waterfall couldn't flinch foes and was simply a worse Surf, learned at level 37/39. Poor Seaking...)

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This is Yuzuriha, (VA: Rie Kugimiya) her class is Phantom Archer. (Attacker) She can deliver powerful blows to the enemy's blindspots using her bow. She hunts down her foes by concealing all signs of her presence.

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Next, let's roll up a party of babies:

😡BARBARIAN
7 STR; 4 DEX; 4 CON; 13 INT; 14 WIS; 14 CHA
24 in; 12 lbs
Enters a rage when crying.

Feats:
Piercing Cry (1d4 thunder damage/round in 20')
Cry of Discord (foes attack each other in 20')
Loud Cry (cry range doubled to 40')
Tough

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One of the 1st things to decide is tone:
1) babies don’t get hurt; assailed w/ unhealthy foods & overwhelming hugs; defeat foes via “cuteness waves” & “rainbow beams”
2) Looney Tunes-esque cartoon violence
3) injury & death possible, but no dwelling on it
4) graphic & gruesome

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“Imagination cannot form an Idea of a Fury, from Hell, to look more frightful.”

Blackbeard intimidated his foes by lighting fuses woven into his hair, creating a cloud of smoke and a demonic appearance.

Watch our video on the legendary pirate here: https://t.co/ywas0P3KbY

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In SALVAGE: Deep Space, core gameplay requires players to accomplish missions, always requiring combat. It's a Tactical Skirmish Combat game, not a pure roleplaying game. Players will be given options for how they engage foes but in the future of Sol System peace never lasts long

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Meet "The Golden Scarab", my Faith/Dex warrior who - for 95% of the game - used the "Sacred Blade" skill, imbuing Holy energy upon her weapons, ready to vanquish any and all foes~

💎 https://t.co/MOiYptpX3T < HD, .PSDs, videos!
♻️ Retweets appreciated

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MetalSkatharimon
Perfect
Machine Insect

Upon mechanisation this Digimon gained Chrome Digizoid armour and an arsenal of deadly weaponry, which it uses with restraint.
It can blast foes with its 1000000 volt 𝘒𝘢𝘵𝘢𝘪𝘨𝘪𝘥𝘢 beam, or launch homing 𝘡𝘪𝘵𝘰𝘯 missiles.

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The Viper class utilizes the deadliest toxin known to man in order to defeat their foes. The lethality of your concoctions increases exponentially with the right skill synergies.

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"Sky units are trained vigourously to overpower their foes from above."

Thanks to Subjectively Jack for the prompt list.

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"They're not gay they're just bros being foes"

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Today my patrons got access to the 2nd playtest of a new martial class I have in development, the Dervish. The class focuses on movement, evasion, disrupting enemy actions, and wearing down foes with an incessant barrage of strikes. Intrigued? Pledge now to check it out!

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