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#KOFXI Maxima frame data & hitboxes done.
Most was finished already. I added a short list and the missing +/- frames and corrected a few minor mistakes. Also, more screenshots for Bunker Buster (annoying to capture) & prettier colors.
https://t.co/XWwflJlKDs
Added 2 new stickers to the back window of my shitbox.
Really love my stickers qmq handwork drawn by yours truly
Im working on discovering a method to put in a custom model with a vastly different skeleton over existing smash models without altering hitboxes and also without the custom model becoming a horrible stretchy mess. This wolf anim over chika is a good sign im on the right track.
Hope whoever thought that this hitbox would be okay for a character who is supposed to excel on the ground is having an awful day
Totally forgot to follow up on this but the correct answer was:
STANDING MEDIUM PUNCH
Foxx's standing MP is a two handed cross-the-body slash, big ol' swipe hitbox.
A yet to be named character for my comic HitBox. Right now his file is named "claw" and he's a clear Vega analogue.
Am I missing something? It says I need to use shields to counter its attacks, but then the shields spawn under him where I can't reach them
His hitbox is also huge so Albedo is pretty much useless :/
@supertoastymutt fighting game nerd here! when making hitboxes for a move, it's important that the hitboxes follow the SILHOUETTE of the move and not just the actual item of interest. this especially includes your smear frames because that's the biggest thing you see from the move
DBFZ Art Commission for @PerfectOmen
The custom Hitbox artwork! I’m really looking forward to see how it looks on the panel...😌
久しぶりのHitbox用イラスト!今回もパネルにカスタムした時どんな感じになるのか楽しみー!Thank you so much!😃✨
I made myself a Hitbox-style controller for fighting games near the end of last year, and drew some art of my main to put on it :) (which I still haven't done yet hgjfd). In this house we still play P4U in 2021
@DrLoveBits you made me look up the hitbox and i knew it felt big but i didnt think it was THIS NOW I LOVE IT EVEN MORE
@King_Venia Everyone in this thread needs to take a good, long hard look at this shit. I mean really look at it. Consider the very end of the move's hitbox, compare that to where the character's leg hurtbox begins. You're looking at a goddamn swordie's disjoint, and this shit is frame 5
i have done it i have fixed byleth's nair hitbox in the matter of 5 seconds you are welcome everyone nintendo fucking hire me to fix your game thanks
Looking at this makes me wanna ask ya'll how you see the hitbox on this.