Why play blue when you can ramp every turn?

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Unity Surface Shader + Light Toon Ramp Texture Samples. Working on an inspector similar to the Standard Shader

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Unity Surface Shader + Light Toon Ramp = Toon Shader with Normal Map, Emission Map and Specular Settings. More effects soon

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Really starting to ramp up production on our show ! I'm so excited that we're picking up speed. All the pieces are coming together!!!

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Ghost Ramp just unveiled their insane-stylish Limited Ed Hollow Knight Vinyl Set. All of 's amazing HK music across 2 LPs. Pre-orders now open! https://t.co/DH3kMx5qyt

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O joy! Just visited our newly-renovated - beautiful West doors open again to ALL, not least thanks to snazzy wheelchair ramp

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Here's a new deck for you. Tonsoku went 44-22 (66.7%) with this Ramp Druid. https://t.co/bnnT8zROXm

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It's hard to believe, but was rocking with Prince 3 in Ramp Druid - in Legend! https://t.co/l9FVfdqGQa

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Deck 6 "Temur Reason/Believe Ramp" by Oliver Polak-Rottmann

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Normal, emission, ramp,specular texture on a flat image..
More lights for cyberpunk scene

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By popular demand, talks about the latest changes to his Standard Simic Ramp list! https://t.co/3RcmjDhBah

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THIS WEEK: 25 is fantastic as things ramp up for the climactic end https://t.co/6aI7zA9gBI

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messing with ramp shapes effected by camera pos

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you can tint greyscale sprites using a ramp shader :)

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Today's Mudskipper page continues the ramp-up to a tense climax: https://t.co/1j1EZg9uD2 RT to help others discover new

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"Paced like a shopping trolley on a skate ramp" 5* review for The Dali Deception https://t.co/4E81kDwxLn

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Yayyyy! finally kicks off!!! Here's an illustration I did of on the ramp

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