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Gonna finish rendering some softness (and then new illustration!) 😤💕 JUMP IN ✨💙
#ラビットホール
https://t.co/xHmPa9k04k
Ok but there are actually black representations in the game tho... o_o Why not just draw them instead? gen ask tho
*note to my self in the future dont forget about their noses and lips (sorry I was too focused on the skin rendering I forgot some things...) https://t.co/GIeLFr12RH
Huge progress - I was able to salvage the linework from the WIP I posted a while back, and after cleaning it up, I've started redoing the rendering from scratch. Looks like this piece will be finished after all...stay tuned! TRUE MARGRAVERS STAY WINNING 🫡 https://t.co/08Ct9dzArb
Day 739: Some slower practice + rendering today. Low resolution Nemuri my beloved.
i WOULD keep drawing more but now my left wrist is sore from using keyboard shortcuts all day long. There's just no winning, is there 😔
投稿しました。
Past works from different angles (Low rendering quality)/過去作品の別角度(レンダリング品質低)
https://t.co/G2iEWgppA3 https://t.co/6eEMX8Wzwa
Long time no rendering
#WorkingCrittersAU #SmilingCritters #Catnap #CraftyCorn
rendering hard, not yet done, driving me insane, but here are my favorite parts hahaha
I like using 3d models as a base for BGs. You can add the rendering and colors manually after setting the angle and composition.
Might make a tutorial if people are interested.
Page 2 of 6. #Splatoon #SmashBros #Nintendo #SuperMario
I would do a lot longer commentary on the whole "Before/After rendering" bit, but twitter doesn't really allow me to say much, now does it?
My 3D torso will come in two styles: detailed and smooth.
Detailed: perfect for artists with more detailed rendering and line art.
Smooth: perfect for artists with more simplistic rendering and line art style. @acon3d_global @ACON3D