I've got my objects set up in game, and made a debug key which throws them into the air so I can test jumping around and grabbing them :)

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Moving right along with the TAD games, here's Legionnaire. Actually quite a bit here, with enemy and difficulty debuggers and an income report screen you can get to without MAME codes. Plus, did someone say...barnyard animals?!

https://t.co/P4Vwaswd6V

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Ported Disgaea 1 (PS2) debug mode codes to the game's Japanese version, codes and PCSX2 patches now on TCRF~ https://t.co/PzWZ1BIC6r

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new zine: bite size networking! you can buy it today at https://t.co/THrjwtuQwO ($10 for personal use)

It'll teach you the tools you need to debug thorny networking situations ♥

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Amillusion 0.00α, chewing Gum Flavor Debugging !
-Debugged
-A little gardening in the nexus !
-1 new effect
-Secrets are here !
-2 new menu skins.
Download :
日本語 (just the effects, we are not professional traductors😉) https://t.co/EBJORu9nwY
English https://t.co/6QgHhgur9Y

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Go play some this free weekend over at Steam. Truly one of the greatest mechs strategy ever.

Some screenshots using in-game debug camera & Reshade

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Time to get into the axis placement stuff with regard to the hitbox scripts. As debug mode Ryu here illustrates, CPS sprites flip around a 2x2 pixel axis. Or perhaps you could say they shift a pixel in the direction that they flip.

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やっと茨城に着きました…改めまして お疲れ様でした!
リリースライブに来てくれた方々、僕たちのライブを楽しんで頂けましたか?感想待ってます!ヽ(´▽`)/

モノステ
・オーディエンスを沸かす程度の能力Ⅱ REMIX
・雪鐘
・紅葉 feat.SALA
・ANSWER feat.JUMP,SHIDO
・deBug

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今日のびとぶれリリースライブ、最高の1日でした!
これからもW!RELESS,さらなる進化を遂げて続いていくと思いますので、是非よろしくお願い致します!!ヽ(´▽`)/

セトリ
1.雪鐘
2.紅葉feat.SALA
3.deBug

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Day 10...kinda

I had friends over so I didnt really do much - just played around with some sprites and did some debugging - Here's a comparison of some of the sprites I'm reworking from the original

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BILL IS REALLY CUTE. So he must be cute while debugging code, too. unu)/

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Attention all Absolvers! A quick update before 2019:
- Xbox version has passed certification, will be released shortly
- Winter Update with gameplay balancing, combat debug, and new winter gear will come very soon after- more news on this asap, and all our best wishes for 2019!

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I promise you the context for this is software debugging

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Alrighty, Demo ver. 1.3 is almost debugged and ready for public release!
-Lilith sprites updated
-All battles have battlebacks
-Edit deck at any time
-Review tutorial images any time
-Various bug fixes/polish

Sheer's scene is next!

| | |

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This is actually just a first person perspective of debugging the game

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a commission for my buddy CK (barghestmon @ dA), of the digimon from their project, Digimon Debug!

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Debugging ... perhaps too much helium n..n;

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working on some generative geometry using CHOPs in Touchdesigner and got this weirdly awesome shape

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