Successfully imported a Medium sculpt, decimated to <10k polys, and baked out a normal map and an ambient occlusion map. Aside from some problems with geometry and wonky auto-UVs, this worked roughly as well as I hoped. Definitely not perfect but a good first step!

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Tried sculpting in today for the first time. Images in order: 1) rough shape, 2) subdivision surface modifier, 3) sculpt to 100k tris, 4) decimate to 1k tris for a low(ish)-poly look.

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Local angry man gets DECIMATED by grandma, more at 11

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finished this model! now the challenge is putting the decimated vers (it doesnt look exactly detailed as this, but hey) in Maya n rigging it

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3 If the had lost lots of with every it would decimate their or ability 2 regain pop. Cont'd

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how to absolutely decimate a sketchbook page: how much water is too much water??? not enough

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This Thursday, bring it! It's Street Fighting Library Style!

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Is it a highpoly? Is it a decimate? No! It's a bake! WIPs on https://t.co/7v8m9PwVoy

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Hitting "Auto Battle" and watching your team decimate the opponent.

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→無料の3DソプトではBlenderのDecimateというのがあります、使い方になれるまで時間がかかりますが確実にポリゴン数を減らしてくれます。→

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Greedy Guns new laser gun will decimate any enemy!

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Decimate your enemies and look glorious while doing it.

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Fare thee well on 10% off all WRM use code DECIMATE at checkout. http://t.co/MBrhxwAfIT

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ちなみに、さっきのモデルをDECIMATEして2500ポリくらいにするとこんな感じになるので、これを、OBJで書き出して読み込みなおしてリトポメッシュにして四角形にしていくという適当なリトポ方法は案外使えます

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うーん、今までなら結構落ちてたんだけど、途中高解像度ボクセルはさみつつ、CTRL+ShiftにDECIMATE割り当ててちょこちょこ綺麗にしながらすすめれば、案外安定して作業できた。データサイズもまだ100MB超えてない。いいぞぉ。

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