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estamos en vivooo hoy les voy a enseñar como uso gradientes para colorear cosas en csp https://t.co/A0s4cAJOhT
i discovered tone curves and gradient maps for them 😧
#原神 #Genshinlmpact #cytham #haino #アルセノ
@Ness_Graphics GM, Ness 🕊️
No physical at the moment, but if you love gradients I'm depicting the beauty of Ancient Egypt in an ethereal world with my most recent series.
Manifold + 2 Airdrops for collectors 💙
https://t.co/jOiR9yptPB
I'M HAVING TROUBLE WITH COLOR PALLETES OMG BETWEEN THE FUCKING CLOTHES TO HAIR GRADIENT OMGGGG HELPPPPP WHAT DO YOU GUYS LIKE!???! (SUGGESTIONS HELPFUL!)
Morpha #Retro #Gradient Textures by Kuro https://t.co/e35dsFv0GA... https://t.co/yS2FPvQE8C
finally most of the coloring happens in gradient maps and adjustment layers. I try to pay attention to hue variations and materials to make sure it doesn't look flat.
I definitely haven't perfected it tho, i think more hue variation will be my goal in future pieces
I realized I never talked about how do I do my colors before so here’s the answer :)
Step 1 - b&w work, step 2 - gradient maps!
Here you can find my favorite ones and ones that I usually use in my works.
+ ви можете знайти повну версію внизу!
#украрт
my commissions are open !
icon - $25 usd
waist up - $40 usd
full body - $55 usd
soft/cell shading +$10 usd
simple backgrounds like single colors or gradients are free. if you are interested and/or have questions, send me a DM!
Day 32 of Daily Art Posts: I spent a lot of time tinkering with Yuko's color scheme. At one point, she had this 2002-webcomic-style gradient on her hands. I've redesigned her since then, but maybe this will be her Villain Arc design 👹
Working on some doodles to get back into the swing of art!! Also discovered my love for gradient maps,,
flat vs gradient map on top of flat colouring with opacity down: https://t.co/LKX9HdO9Mo
trying out gray scaling and gradient mapping for the first time, I'm liking it so far
@Mx_Boomy I know its a lot of detail. Some tips, tho I cel shade so im no expert.
I think knowing where shadows and lights should have harsh cut-offs vs where they should have a gradient would help. Also: darkest part of a shadow isnt the always the furthest from the light.
also, the skin looks ashy in the first one because i am using overlay/soft light layers and gradient maps, might change it to something more vibrant when i paint over (here's without the layers)