YCH Fix price 120$
only 1 slot!

An additional version is available in a swimsuit and a mesh on the leg
+50$

4 20

FEET done, Muscles reworked, and I'm about 45 minutes left from finishing the Base Mesh Part 1

2 3

Edge collapse is a fundamental mesh processing primitive, at the heart of many mesh simplification methods. Influential papers by Hoppe, Garland and Heckbert.
https://t.co/Fp5rQyDtRf https://t.co/LPjMdAjPyy

46 282

I was curious: would you be able to add a feature to isolate the mesh decimation to a single submesh? The trial almost works perfectly for my avatar but I have several layered eye meshes for certain emotes (not an ideal method for emotes, but it's what I'm working with atm).

0 0

Here are the nodes, the mesh is just a handful of verts and edges

19 183

The auto rigger I've been using to test doesn't hate him. We're nearly done with the base mesh <3

0 11

12) Silpheed (1993)
A Sega CD remake of an old STG that debuted on Japanese computers. Silpheed is a master of using SCD limitations to create stunning visuals w a lowpoly style. The FMV backgrounds rarely feel grainy and mesh well with the polygonal ships onscreen.

0 1

Me & are working on a murder mystery story together. I love her so much our brains mesh perfectly

3 112

'i can doodle cysyn candidates to dissuade myself from wanting to use them'

didn't work

but thinking about maybe trying to mesh these three into one.. hrrms

0 12

Learning and studying Live2d has consumed my life, I close my eyes and I see parameters, z axis, and mesh grids

1 50

Officially hit the 2 hour mark in the base mesh tutorial! Ears are the next step, but this is where I'm at for now!

2 2

about time i get my own! anyone who knows me irl knows im a fan of rolling out in mesh gloves, a red lip and the messiest pamela anderson updo you’ve ever seen, signature petu style! 🖤

17 77

LineColorComposition2 is dropping today on fxhash. An encore collaborative work, a grid or mesh of lines affected by the same vector field algorithm as ColorLineComposition1. Enjoy.

6 26

PPPPPP 34

Great chapter - first off that twist was extreme and emotional. Secondly, the idea of a 4v4 seems really interesting because of how styles will need to blend and mesh. Fanta will be an interesting villain for this arc.

2 17

A Thing I've found out in Adobe Animate is that, the 2021 had a better control on its mesh on warping vectors than the 2022 version, despite having more options (It having cutted insides and expose the layer/background behind)

23 362

Finally working on stuff for the game idea I had for years now. First model just about done. The body + Clothes is one mesh, the hair is one mesh, and there's 3 meshes for the cloak. Going for low-poly N64 style.

1 4


'DualMesh' is the 2nd. Converts a triangular mesh from Mesh Workbench into its dual i.e. faces are turned into vertices + vice versa. It is fully as well! The macro is available in the thread.
(2/2)
https://t.co/nFrR3vLOzO

5 28

I added a new three-mesh-bvh demo for an use case that projects visible edges onto the ground plane. The edges are clipped by tris above - using a BVH to find tris improves perf by multiple orders of magnitude!

https://t.co/8cnD3Bz2lN



1/3

23 132