//=time() ?>
地獄
https://t.co/Bk7Qp8SomK
"うまく目玉焼きを作れなかった場合、地獄に落ちます。"
"A Game By Its Cover 2017"のために制作されたゲームやねんて。短いから忙しい人もサクサクやれるかな?
https://t.co/sHiKhf3uvF
#PICO8 #8bit #16bit #retrogaming #Vtuber #AGameByItsCover
Technical difficulties.
*looks at a AI suspiciously.*
#pico8 #pixelart #screenshotsaturday #gamedev
Spinning + Zooming Julia Fractal in 184 bytes
#tweetcart #pico8 #demoscene
::_::a=t()/99z=1.7+sin(a*2)d=z*cos(a)e=z*sin(a)r=rnd(128)s=r%1*128i,u,v=0,r/32-2,s/32-2x,y=u*d-e*v,u*e+d*v
repeat
i+=1x,y=x*x-y*y+e,d+x*y*2until(i>16or x*x+y*y>4)
?"+",r-1,s-2,i
goto _
🎩
🤖✨
Wanted to post this last week but I got sidetracked with some work for Lost Myth. Anyways, I've been working on this lil' #pico8 project in my free time and it's really been a lot of fun!
#indiedevhour | #indiedev | #gamedev
Destructible terrain and controllable torpedoes.
Scoping down to single-player, so bigger screens and more content!
Will release playable prototype next week and have a full release in May.
#pico8 #pixelart #gamedev #simulator #submarine #screenshotsaturday
Marshmallow Infinity was just updated on @itchio !
New to this update (as requested) we have also released the #pico8 p8 files
We really hope you enjoy the update and may consider #donating to show your support
https://t.co/Yme5jXs7yx
#indiedev #indiegame #pixelart
Got more Submarine (WT) progress, showing off tomorrow.
#pico8 #pixelart #gamedev #simulator #Submarines
#pico8
::_::cls(1)q=t()/6
for m=0,1 do c=1-m
for n=-1,1,2 do
for j=2-n*2,2+n*2,n do
r=22+j*7
for a=0,.5,.005 do
z=r*cos(a)*cos(q)k=1+z/150
if(sin(a)*c>-.4 and sgn(z)==-n)circfill(64+r*cos(a)*sin(q)/k,64+(r*sin(a)*m+14+c*8)/k,(3.5+c*4)/k,7*c+m*(12-j))end end end end
flip()goto _
Moving to more of an 'environment' study [#pico8 palette][55x29].
Added some grass and a bush with my rock study.
PLEASE LEAVE FEEDBACK & CRITIQUES
~
#pixel_dailies #lospecdailies #pixelart #ドット絵
Announcing NerdyTeachers collaboration with the #pico8 music master @gruber_music!!!! The new SFX and Music section is now live at https://t.co/Nt9ie7aem6 for our combined #gamedev tutorials all in one place! 🤩
made a demo test for noise map generation. dig up some treasure, make a bunch of footprints, explore the world!
https://t.co/gDRVmKhcGy
#pico8 #pixelart #pirates #gamedev #screenshotsaturday
Made a bigger track as a test case for optimising the rendering code. ~1500 billboards in all. Currently CPU sits between 100% and 400%, so lots of room for improvement.
Plan to follow in replies.
#pico8 #powerdrift #stuntcarracer #screenshotsaturday