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740 - Crabominable
Type: Fighting / Ice
Abilities: Hyper-cutter, Iron-fist, Anger-point
#GEN7
739 - Crabrawler
Type: Fighting
Abilities: Hyper-cutter, Iron-fist, Anger-point
#GEN7
735 - Gumshoos
Type: Normal
Abilities: Stakeout, Strong-jaw, Adaptability
#GEN7
Lastly for now, the Knight focuses on Break abilities. Instead of penalizing stats, our take on Break creates a upper limit on die rolls tied to that Break.
At high levels, they can deal more damage to enemies suffering from their Breaks.
734 - Yungoos
Type: Normal
Abilities: Stakeout, Strong-jaw, Adaptability
#GEN7
733 - Toucannon
Type: Normal / Flying
Abilities: Keen-eye, Skill-link, Sheer-force
#GEN7
@CSTLVNA_weekly One of my proudest pieces. Grant really is the GOAT. He may not be a Belmont or a Belnades, but he’s got some cool abilities in his own right. Anybody that assists in slaying Dracula is a badass in my book.
731 - Pikipek
Type: Normal / Flying
Abilities: Keen-eye, Skill-link, Pickup
#GEN7
730 - Primarina
Type: Water / Fairy
Abilities: Torrent, Liquid-voice
#GEN7
Guess who forgot to share this after the stream yesterday? 🙌
In-server #warriorcats com! At this point I cannot argue how much these have pushed both my abilities AND my excitement to create. Goodness.
@MissDirectionTv I way over estimated my artistic abilities with this one
But I loved reading that! It was really good at giving the reader that dreadful feeling and perfectly described the feelings of confusion and inability to remember. <3
@KeitaKuhn Remodeling is a pathway to many abilities some consider to be unnatural
724 - Decidueye
Type: Grass / Ghost
Abilities: Overgrow, Long-reach
#GEN7
723 - Dartrix
Type: Grass / Flying
Abilities: Overgrow, Long-reach
#GEN7