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Hello Hello! I'm the Unlucky and I'm hosting an Art Raffle at 50 followers! To enter, all you need to do is #follow+#like+#retweet!
1st: Full render halfbody
2nd: Full render bust
3rd: Color bust sketch
Ends March 25th
#artmoots #raffle #artraffle #art #ArtistOnTwitter #moots
Anthea, for @firegolds! I particularly enjoyed the rendering on this one!
Individual renders for each girl
HQ ones on my pixv -> https://t.co/sfT1Axazgu
WAHHH Thank you for 1k followers!!!
As promised, I'll do a dtiys.. later. Sometime. But for now!! Art raffle!
One winner, One fully rendered fullbody!
Rules:
✨ Like + Retweet
✨ Follow me
✨ Reply with your character (optional)
My commissions TOS applies <3
Likely my favourite game related prompt. Share your creations with me 📜 🪄
Replace an object in square brackets.
Prompt: Isometric rpg object, isometric view of [spellbook] in style, photorealistic, octane render, high detailed, 32k, intricate details, white background --v… https://t.co/kRMhrIMpdN
Speed render before i go 睡觉 + sketch i did as well
character is Lydia mcintyre riptide oc belonging to @OrganBean because i thinkshe is cool :]
not to complain about something relatively unimportant but oh my god i hate bdsp’s character art it’s just their ingame models it’s so flat. volkner has some of my favourite character art in the series and now whenever i search for him i have to look at his shitty bdsp render
weta disney pixar movie still portrait photo of motoko kusanagi ghost in the shell : : as cyborg woman by pixar : : by weta, wlop, ilya kuvshinov, rossdraws, artgerm, marvel, maxim cover, latex, octane render, sweaty, iridescent, bright morning, anime, liosh #AIart...
Supernova explosion in the sky above the city, full size, hyperrealistic, concept art, octane render, unreal engine 5, trending on Artstation, high quality, highly detailed, 8K, soft lighting, godrays, path tracing, serene landscape, turbulent sea, high coherence, anatomically...
2016 - 2023
I still like the original a lot despite the low rendering skill and weird anatomy, but I wanted to see how much I changed since then! :>
My attention to details is still very wonky I think, but I feel nowadays I manage to work better with it.
what you guys think? :D
*comes back from the dead after 2 weeks* so anyway I like how the rendering is goin on this
he is so stupidly being the only one rendered character in laughing