画質 高画質

's art brush set. Including natural media such as pencil, charcoal, chalk, ink and paint with additional textures and ink splatters as well as comic ink and halftones. https://t.co/LNi658FNiO

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Got back to this one, making it printable with displaced textures and all. Then had an idea to do a simple rig for better pose for the head...

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3 editions left...
This one has a lot more of my painting than AI than most other work on this account. AI mostly was used to give it more interesting textures and detail, but at the end I was a lot more satisfied with my original vision.
https://t.co/ljUmnm3588

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Current pants status, I think they're modelled enough for now, will add some textures later.

Currently working on a cool jacket!

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I think what I have already bent with detailing pixel art 32 by 32 pixels, but okay. looks as if polygons were made to a minimum and the quality of textures to a maximum

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Finally made the hair in Vroid, felt like Math. Hopefully i'll finish this model soon, at least the design for the most part is done, all left is refined textures n shit.

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It occurred to me that I didn't post any of my texturing process yet.
So here you go - a first pass at Asteriornis textures. I already laid most colors and played a bit with roughness variance. It still needs weathering and a couple of more details.

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Okay so VE and BE have different hair textures (as in files) so my question is will they make a new texture file that pastes the BE hair color into a VE base with tendril, or will they make hairstyles load the "hair color" from BE files, and tendrils -and bangle- from VE ones.

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Rest in pieces old car.

I drew this quick drawing to practice darkcomic style and composition. I might try to clean it up a little and add more textures 🤔

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A piece from our "Cell Paint Bundle," a collection of 30 handmade abstract paint textures, flowing with movement, energy and detail. Many pieces contain cells that were created by the reaction of different mediums and chemicals mixed in with the paint.

https://t.co/vFs8GOumrO

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senojlas
A new painting in the studio...
oil on canvas 50 x 50 cm
Butterfly Effect
A work adapted from a background of colours and layers left visible underneath.

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3. my fav drawing style is this slightly water color looking one with lighting highlights!! but you can't use that for every concept and I don't have the textures on my new program anymore :(

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just dropped the textures of the night! ✨
025 - 028 | Complexity 7 ⚠️
https://t.co/McaVKn2lEK 🌈
28 / 999 minted! 👀 slowly but surely! 📈📈📈

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Modeling this dude, kinda based off those cool Chinese designer toys. Got a good base right here, I think I'm gonna rig him up, give some placeholder animations and textures and see if I can get character customization up in Unity. Made in of course

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I dunno, I just felt like designing this cute mime lady, on top of trying out halftone textures in

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DS1 fun fact: Hollow Crestfallen Knight (new londo ruins) uses a unique set of chain armor with slightly different textures... which are just more blurry. Makes me think there was a plan to make hollow crestfallen look different, but they never got around to it.

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ignore the placeholder textures (+ backfaces fucking up for some reason in blender) but I was trying to make smthing akin to Ama's EW glam with basegame pieces and I got rly far just....oof textures man

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Lineless icon done!! Happy with how the textures turned out

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My work in progress of Ouro Kronii 3D model. This is my 1st ever Blender model. I just added some materials and basic shaders. Will make textures and rig this in the future.

Note that this is just for practice and nothing more.

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