For fighting games to continue thriving I think it's important to recognize that all levels of skill are valid. There shouldn't be a rigid dichotomy between casual & competitive players. Fighting games were the most mainstream games in the 90s! It's possible to please everyone!

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Bueno soy feliz si no le pasa nada malo a mi niño toni

Un dibujito choto de cuando pogo "poseyó" a Toni

Algunos likes me vendrian bien 👉👈

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I am struggling so much to synthesize Exiled 3e's motivation system, World of Darkness's Degeneration & Immorality, as well as my own non-dichotomic perspectivistic alignment system in a simple, logic, realistic and enjoyable mechanic.

0 0

I am struggling so much to synthesize Exiled 3e's motivation system, World of Darkness's Degeneration & Immorality, as well as my own non-dichotomic perspectivistic alignment system in a simple, logic, realistic and enjoyable mechanic.

1 2

I am struggling so much to synthesize Exiled 3e's motivation system, World of Darkness's Degeneration & Immorality, as well as my own non-dichotomic perspectivistic alignment system in a simple, logic, realistic and enjoyable mechanic.

0 2

I am struggling so much to synthesize Exiled 3e's motivation system, World of Darkness's Degeneration & Immorality, as well as my own non-dichotomic perspectivistic alignment system in a simple, logic, realistic and enjoyable mechanic.

1 2

I am struggling so much to synthesize Exiled 3e's motivation system, World of Darkness's Degeneration & Immorality, as well as my own non-dichotomic perspectivistic alignment system in a simple, logic, realistic and enjoyable mechanic.

0 1

I am struggling so much to synthesize Exiled 3e's motivation system, World of Darkness's Degeneration & Immorality, as well as my own non-dichotomic perspectivistic alignment system in a simple, logic, realistic and enjoyable mechanic.

1 2

I am struggling so much to synthesize Exiled 3e's motivation system, World of Darkness's Degeneration & Immorality, as well as my own non-dichotomic perspectivistic alignement system in a simple, logic, realistic and enjoyable mechanic.

0 2

I am struggling so much to synthesize Exiled 3e's motivation system, World of Darkness's Degeneration & Immorality, as well as my own non-dichotomic perspectivistic alignement system in a simple, logic, realistic and enjoyable mechanic.

1 2

I am struggling so much to synthesize Exiled 3e's motivation system, World of Darkness's Degeneration & Immorality, as well as my own non-dichotomic perspectivistic alignement system in a simple, logic, realistic and enjoyable mechanic.

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Dibujos chotos algunos de mis ocs æ 🏇

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sketches chotos de mi intentando inventar un estilo nuevo o algo por el estilo, que terminaron siendo solo un montón de personajes de bnha, por alguna razón aparente

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♦️Universe: My art depicts Freaky Ass Monsters (FAMs) roaming post-apocalyptic landscapes.

♦️Each piece explores dichotomous themes with a focus on Love vs Fear, East vs West, and Monsters vs Humanity.

♦️The Sightings began in 2013. They will end when there are 100 pieces.

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Our Soul Dichotomy

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Asraaa ♡
[choto pero terminado eee]

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