画質 高画質

some of my ocs that i turned into concepts (an excuse for me to draw them again tbh lmo)

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I couldn't help but also add here the final evolution of this pseudo legendary of mine (along with some concepts of the others in case you were interested to see)

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These adventurers will face their fate tomorrow 🎲👹
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Made with
Based on original concepts by

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My concepts for update 112 (I'm not durian)

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Just a sneak peek of one of my world building concepts. Normal thing as usual.

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Placed two bids.

Looking at my choices of eerily similar concepts, I think I might need to remove some noise from my life.

😅

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Hi !

I want to show you my old unreleased video games. Some are concepts and others already playable prototypes in Unity.
Hopefully someday I'll make them all playable !

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These are all fun but play on things beyond the supposed 80s cliches and concepts

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First ones out for tend to be a bit wonky, but with some evolution they turn out quite nice. If you wanted to use an AI to rapidly previsualize concepts to develop by hand, MJ has the edge there.

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Later versions of the Code Lyoko mmo actually allowed customizable characters. Just something about the facial designs never sat well with me. Theres two concepts of Odd and Ulrich wearing player armor, never made past design though. heres some Wips.

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AUCTION SETTLED! 🖖

Huge thanks and congratulations to for this piece!

It's very special, the first of the Li'La's concepts and my first step into a piece full color, so it unlocked a new path of style

also big thanks to for openning the auction ☺️

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I made a 20s version of 30 outfit from the pilot. Here's a comparison between the two decades' silhouettes, the canon design being made by one of the series' artists. I found one of the inspirations (1933) for one of the concepts by Amessicle.

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concepts for aphacnid's final evolution:

Arachiator (that name is a huge maybe

Ability: Shell Switcher

Left - Unstoppable Force mode
Right - Immovable Object mode

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【Rui Kamishiro】Unstoppable Concepts and Outbursts

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In 2007, we began work on The Force Unleashed DLC levels at LucasArts with Eugene Wong as Env Lead. I had the opportunity to learn from our concept art team by contributing to the process. These are the 3D concepts I made that became the foundation for the shipping meshes. 1/5

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Here is the concepts i did for the recent summer crate update that just dropped!

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her old design/concepts in like,,2019

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Was mostly away from keyboard today, so not much to show. Here are some old sketches. They were character concepts for a game I worked on with some friends but it never got further than these. I still think they are a pretty fun bunch though.

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Thank u for the tag!! I adore drawing overly detailed fashions for our TTRPG D&D characters! Fantasy is my bread and butter but iv been enjoying some more scifi concepts here n there as well

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