画質 高画質

why is textured hair so hard to sprite bruh

3 36

And self vision as pre-digital touch and after. First version is cut off pieces of physical paintings. I like to create a traditional textured aesthetic with my art, hope you enjoyed as much as I am.

1 11

add_library("PixelFlow")
N=400
size(400,400,P2D)
F=DwFluid2D(DwPixelFlow(this),N,N,2)
for _ in "#つぶやきProcessing"*9:F.update();[F.addTemperature(i,1,4,2+(i%3.9)*i/N)for i in range(N)]
F.renderFluidTextures(g,1)
for i in range(N*N):set(i/N,i%N,[-6**3,-23**6][get(i/N,i%N)>-1e5])

2 17

- messy sketch
- lineart (black on top, orange below)
- base colors
- render (includes details and lighting)
- overlay gradient colors?
- color dodge (make the lighting pop if overlay isn't enough)
Bonus! Add textures if needed :D https://t.co/bbGM9VLktn

0 3

A collab between J and I; my sketch and a bunch of texturing, her edits and shading.

This was a ton of fun to work on because basically, we just passed the PSD file back and forth and added more and more to it.

Collabs are awesome and I miss them.

5 31

獣人を学習させた画風に"a character concept art of [動物名]"だけ指定して出てきた画像。うさぎが2枚、狼と狐が1枚ずつ。

10 24

Another new character from is a shark named Ghazt :3 He enjoys the beach and the texture of sand. He's also holding the tf2 fishcake

1 8

あとは獣人の生成結果からその絵柄を学習させることで獣人率を上げられるか試してみてます。これは狼獣人を学習させた結果。結果としては色の割合や塗り方を強く学習してしまったらしく、「白黒赤の3色を強調」という描き方によってしまった。

1 4

Geometry Nodes squid procedural — >some mask and helmet creature

2 9

でNつ子うさぎの概念を学習させていろいろ出してみた。擬人化されたりもふもふになったり、ちょっと大人になったり。

2 17

If y'all are interested in possibly using Krita, here's some texture brushes y'all would like

2 4

Tried using more brushes and not worrying about making the textures too smooth 💖

0 9

looking at you (untextured) 💙✨ (comm wip)

1 144

Estuve texturizando un hacha (modelo del profe tkm <3), esta divertido

2 9

The original pic, and the texture, before color correction, for anyone curious about the process https://t.co/1qfzBfeGVE

2 33

Upcoming "Himbo Shark" avatar!

First time full body sculpting, retopo, uv unwrapping, and setting up for VRC from scratch! Fun and major learning experience lol.

Still polishing textures, weight painting fixes, finishing up clothes, and creating lots of blendshapes.

8 56

(Stages can be digi or trad or both!)
- Sketch
- Basic shadows and colour placement
- Tonal highlights
- More colour wash
- Work in details
- Colour tweaking/texture https://t.co/rcY5iXeObD

0 12