画質 高画質

Fina 3d cutscene model sheet reference and textures from Skies of Arcadia (Sega Dreamcast)
Includes her without her veil as seen on Clara's ship, and in her ending outfit.
ファイナ(カットシーンモデル)
エターナルアルカディア

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So been in Poland for the last week and a half, so not too much goin on for art wise. Though I have been painting away at this dude :) I figured out baking textures, normals, and how to do it properly. Hint: don't use blender for baking lol Art if mah boo's

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🔪Danganrompa hairs and faces🔪
This is one of my fav animes so I decided to make faces and hair textures for it! I hope y’all like them!
Also can y’all help me name these?

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Dreamworks looked at their movies from the last decade that had cartoon like lighting and textures for one or two scenes and said “Let’s make all our future movies look like this from beginning to end.”

Not that I’m complaining, I love this look

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Textures, backgrounds to present my work.
And I will for sure be using it in my pipeline)

For instance creating characters is not my strong side, but I can touch it up and "dress" it) I'm using this image now as a dressing room, to check how my weapons look in the scene)

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i was commissioned to do a texture for .'s kiddo 🥰
here it is alongside the reference they drew! 🧡🦊

base is the flexx canine: https://t.co/6Px06OAIp8
textures by me!

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J'ai retravaillé l'illu :
-Tornade de feu enlevée pour plus de clarté
-Texture ajoutée au Kimono
-Regard renforcé

~She's walking in her own storm~

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Stage-3: Painting the writings on the Albedo texture of the face.

The grid helped in alignment of the text.

All these versions didn't make the cut, for the better tbh xD

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Un peu de retour au digi !
Je fais des essais pour retrouver un peu plus de texture et de feeling tradi ✏️

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The included tools feature 10 watercolor Photoshop brushes as strokes and 30 stamp brushes to masterly manipulate the paint on 3 paper texture canvases. https://t.co/a4P6bjaEec

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Collaboration with my friend 🤗✨
3d and idea:
Texture: me

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Stanley Kubrick inspired textures from the movie Space Odyssey. 🪐 https://t.co/Q5oCU3irtF

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I think it's really fun to show the process of how I create my illustrations (I've also shown how I put together the textures I use before; if anyone's curious about that, I'm happy to try and dig up the thread about it).

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I'm still pleased with my progression and journey with my style and artworking for playing with a range of looks that cover characters and backdrops with colour and texture.

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Paper Mario: The Origami King is one of the most gorgeous games on the Switch, and it's impressive it achieved this not through texture resolution or detail, but from carefully crafted setpieces and advanced lighting techniques.

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Vroid model progress commission
with high quality and low quality texture diff

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Another simple bust commission this guy is a bit more serious looking. I had some fun playing with different brushes and for textures and highlights.

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