画質 高画質

He Tian waited. He gave Mo the choise. He gave him the space. He had learned from his past mistakes. THAT'S FUCKING CHARACTER DEVELOPMENT!

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koalhare is just too cool 😎

Koalaklub X Hashhares colab 🐰🐨🐰

We are paying homage to our favourite projects by offering them traits in our collection 🙏

Our developer
& his team are doing amazing things over

Respect 💯



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Messing around with ideas for horror-ified Kanto starters for my Pokémon horror game in development! All images from Midjourney.

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created various reference sheets for this updated design and should help me get a more consistent look for future pieces with him

development images (1/2)

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CATS 🚨

Let's congratulate our new Prof. Isaac
🥼🧪

He will start working on monday on his laboratory,
and work with the team to build more and develop the Bored Cat Boat Club.🤝

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it’s been over a year since i last applied and my art has dramatically improved since then (imo).

i started creating digital art in 2020 emphasizing heavy and expressive lines. 2020-2021 developing and refining a style—one shaped from Eritrean orthodox art and symbolism.

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Oh sure, “gravity is holding me back”, this piece marked a turning point for my style and personal development, I like to view it as a digital seal, to always remind myself to be inflow with life 🫡

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Take a peek into our main character design 👊
Aren't those fists looking strong? What do you think is under them? Wrong guesses only And stay in tune for a reveal 👀

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Websites of video game developers in the 1990s

– Eidos Interactive in 1998
– Empire Interactive in 1998
– Epic MegaGames in 1996
– Id Software in 1996

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Thanks for this opportunity :)
Here's Elena,the co-creator of , our https://t.co/588e4pkc2B
we're working on completing the story, after that starting the in 🤞, sketches and a commissionioned artwork

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Thanks for this post!
Here's Elena,the co-creator of , our https://t.co/588e4pkJS9
we're working on completing the story, after that starting the in 🤞, below some our sketches and a commissionioned artwork

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Retro Gaming Memory! ❤

Title: Falcon
Developer: Sphere
Publisher: Spectrum HoloByte
Version: Commodore Amiga
Year: 1989

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I’ve never had an issue with pieces that have obvious influences but I have noticed in NFTs straight up copying of popular styles is very common.

Personally I stick to my own style and work on developing and evolving as an artist, copying leads to stagnation imo

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Hey, Kings 👑 Are you ready for AMA?

🎙️ Tomorrow, 6PM UTC, in Discord we will answer your questions about the Game Development, Our Future Plans, NFT MINT, etc.

We are waiting for you 👉 https://t.co/xn3B0XDsD9

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Steamにて僕が個人でつくったゲーム、 がセール中です。年末のお供にどうぞ
The game I developed is on sale on Steam.
https://t.co/QMWXSenBKo

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A shapeshifter of many faces, (if only because I'm still designing her) Cryptoplasm is a grumpy minimum-wage superhero who researched-and-developed a shape-shifting amorphous flesh-puppet that she mind-controls from the comfort of her secret hideout.

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4/
Manga, metaverse, games, and smartphone apps are also being developed.

We will not be distracted by short-term market trends; we will create value in the long run.

This is work that should be undertaken over 10 or 20 years.

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18 years ago today, Guilty Gear X2 was released on the PlayStation 2 at EU. It was developed by Arc System Works and published by Zoo Digital Publishing.

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There's not much from him in the anime yet, just a horny teen so far he only starts questioning his emotions and develops a more loving friendship with Power and Aki after the first encounter with Katana, the training with Kishibe, the cinema date with Makima, the Reze date, etc.

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