画質 高画質

colors are great and it's certainly serviceable! i think perhaps you should focus on the poses before adding more frames? i think the sprite work/ animation from the scott pilgrim game is really good, i remember referencing it often when i was first starting out

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I added two frames to Aleya’s run animation to make it an 8 frame cycle after a reddit comment said it was “weird as hell yo”. Any other feedback on how to improve?

[#animation

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I picked up a new shot for the SatAM Rejuiced collab, and I'm just starting to draw the keyframes. But this time I decided I would try to come up with redesigns for the characters just for fun

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Working in the keyframes of Mei Kitty´s animations for ShadowKitty: Thief by Night!

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I saw people redraw frames of ‘s “Redesign Your Logo” animation so I tried :)

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bro how do these mfs expect me to believe that these brakes go behind the frames without looking like this

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bruh i love his color scheme, hope we could get better frames of sanji next week in this outfit pls😭

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A quick test- rendered 2 frames with altering scanlines, slightly blurred the results horizontally to smooth out the motion blur samples and added them together. Original "Berenice" piece attached for comparison.

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plus all the separate frames with good quality

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Frames from a dumb reel I made on Instagram.

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Select Frames from our Animation Analysis of this awesome Pokemon Journey's clip!

Full: https://t.co/Dql3rbflKE



This study was sponsored by https://t.co/mHO3rOPCFT

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alteration frames for alternating startup, now need to do the alternate launch frames and match the legs to it

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https://t.co/5NExeKLwXR showin the keyframes that matter

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I tried rearranging the blur/afterimage frames on her kick to smooth out this animation. As you can so, this is not an improvement! The animation just looks more random now!

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Here's her SF3 special again. There's actually so many frames in here that if you reorganize them, you get this smooth animation of Chun Li raising her legs in her anticipation and kick poses!

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The actual structure of the animation is fairly simple! It's just 2 frames between the anticipation and action! It's essentially 100% key frames! It has a weird stuttering effect to it, but it's very intentional! Makes the kick feel more brutal and painful like a jack hammer!

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Hi! Thanks for hosting this love the camera changes of your game!

Nightmare Frames is an supernatural adventure game full of inventory puzzles, characters and a lot of places to explore. 🎞️🧟‍♂️

Wishlist: https://t.co/YO1W8A4wZi

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