画質 高画質

https://t.co/5NExeKLwXR showin the keyframes that matter

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I tried rearranging the blur/afterimage frames on her kick to smooth out this animation. As you can so, this is not an improvement! The animation just looks more random now!

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Here's her SF3 special again. There's actually so many frames in here that if you reorganize them, you get this smooth animation of Chun Li raising her legs in her anticipation and kick poses!

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The actual structure of the animation is fairly simple! It's just 2 frames between the anticipation and action! It's essentially 100% key frames! It has a weird stuttering effect to it, but it's very intentional! Makes the kick feel more brutal and painful like a jack hammer!

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Hi! Thanks for hosting this love the camera changes of your game!

Nightmare Frames is an supernatural adventure game full of inventory puzzles, characters and a lot of places to explore. 🎞️🧟‍♂️

Wishlist: https://t.co/YO1W8A4wZi

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ま〜 フレームゲットです!

Well, at least I got the frames lol

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(i probably shouldnt be showing this many frames from the meme but. they look nice ..)

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Some frames for my animation that I'm working on (I'm fully aware these don't look like frames but it'll make more sense once its done!)

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Agora sim a animação do rabo tá descente. Faltava eu desenhar mais 2 frames https://t.co/feV6XIPqNI

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These frames are so godly...

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crying over these nanami frames again

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Also here's some random frames from it that I think turned out well

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🌊

87 single frames, 20 seconds length & hours of work later and I am able to present to you the reason I stayed up all night✨

(PICS ON INSTAGRAM )

I hope you guys like it!!

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me, ignoring bfish frames: asheiji kith 💋💋💄

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Heya I'm Gerard from Sydney, currently working as a Layout Artist at Flying Bark and aiming to do paintings and keyframes in the future :) :)


🎨: https://t.co/cW04WGn3aA
📸: https://t.co/m7rHaJq3Uh

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