I designed a character around a Cassowary bird motif, because cassowaries are awesome. Also practicing my pixel dithering.

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The way I do it I feel like dithering works better on certain stuff and not on others. It also looks better at a lower scale.

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almost ^^ extract the saliency > dithering (Floyd Steinberg) > reaction diffusion > component labelling & vectorisation.

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Two tiles from an old russian collab about hexes.

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There's going to be a lot of fine dithering w soft blue transparent inks on this beauty, can't wait to hit the press

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Beyond Oasis is neat, there's a lot less dithering going on. Pure colour with compressed areas of texturing

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Skull/dithering study

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Just found a nice example for real-world-Dithering :,D

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Tried some dithering. Maybe i went a little overbaord with it but it came out well.

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Went with a moody scene to practice dithering

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