//=time() ?>
dusting off the curl-noise-landscape experiments from a while ago and i'll add them to the rest of generative explorations
hopefully i can add a bit of GUI to control each parameter, because right now is literally one single key-press to randomize ALL THE THINGS
【VOICEROID2】The vocal synth of the hour is Tohoku Itako.
Itako is the elder sister to Tohoku Zunko and Kiritan. Her three expression parameters are Powerful, Sexy, and Flustered.
[#SIFEN, #SchoolIdolFestival] UR You "En Garde!"
Att.: Smile
Skill T.: Parameter Up
Skill D.: Every 28 notes: 19..54% chance to raise 2nd Year Aqours members' stat by 15..36% for 3.0..5.0 seconds.
Center: Raise Team Smile by 9%, Aqours by 3%.
#VTubeStudio is really fun, hope I can get all the parameters working properly for tomorrows stream~
@Linuzifer @timpritlove Wenn du jetzt sagst "als NFT auf der Blockchain", hau ich dich! Größenparameter kommen noch :)
I have a #Live2D question, does it matter if I do two different xy parameters for each one of the eyeballs or it has to be one xy eyeball parameter for both of them? I don't want to mess up help *cries in model* :c
#2651 Onabe Party Nico UR (Parameter Up)
Skill: every 25 notes, 24..52% chance to increase BiBi members' stats by 13..34% for 2..4 seconds.
Center skill: Cool Empress + µ's boost (9/3)
//MISSION PARAMETERS UPDATED
//KILL CODES VERIFIED
//BEGINNING SWEEP AND CLEAR
//-
//YOU'RE PAYING OVERTIME FOR THIS. I'LL MAKE IT QUICK.
(- Small before-bed sketch of HORIZON's Maiden for #LancerRPG )
Tried some #generativeart in R this evening using @djnavarro’s #jasmines package. So interesting playing around with the different parameters and generations. They turned out beautiful and better than expected for my first attempt! #rtistry #rstats
@Lobsie_ Shading with airbrush or gradient past each part is really inconvient for a rigging process meaning that you would have to clip the shading down to each one and adds on multi parts to each parameter. (Cont on next part)
[#SIFEN, #SchoolIdolFestival] UR Hanayo "Assisting in Prayer"
Att.: Pure
Skill T.: Parameter Up
Skill D.: Every 26 notes: 20..41% chance to raise 1st Year μ's members' stats by 13..34% for 3.0..5.0 seconds.
Center: Raise Team Pure by 9%, μ's by 3%.
clothing textures! added a bunch of colour combos in the project~ people are gonna have to switch them out in the unity project though O: i ran out of parameters, so can't add it into the 3.0 menu stuff > w<
At that point the piece was pretty much done, but the artwork's concept itself wasn't.
Now it feels even better to set up parameters for generating variants of the "MOTHERBOARD: Urbanscapes" (as I'm calling it)
These are first iterations
[#SIFJP, #スクフェス] Limited UR Mari "Shining Shout"
Att.: Cool
Skill T.: Parameter Up
Skill D.: Every 33 notes: 17..52% chance to raise Guilty Kiss members' stats by 15..36% for 3.0..5.0 seconds.
Center: Raise Team Cool by 9%, Guilty Kiss by 6%
#2635 Awaken the power Mari UR [Limited] (Parameter Up)
Skill: every 33 notes, 17..52% chance to increase Guilty Kiss members' stats by 15..36% for 3..5 seconds.
Center skill: Cool Empress + Guilty Kiss boost (9/6)
@dolpholo Hi, here's some examples of emotes I did and the pricelist. We can't send you dm your parameters won't allow it I prefer you know about it. If you're interested feel free to contact me on twitter have a nice day :>
#2630 Awaken the power Dia UR [Limited] (Parameter Up)
Skill: every 31 notes, 22..57% chance to increase AZALEA members' stats by 10..31% for 3..5 seconds.
Center skill: Smile Princess + AZALEA boost (9/6)
[#SIFJP, #スクフェス] Limited UR Dia "Rising Expectations"
Att.: Smile
Skill T.: Parameter Up
Skill D.: Every 31 notes: 22..57% chance to raise AZALEA members' stats by 10..31% for 3.0..5.0 seconds.
Center: Raise Team Smile by 9%, AZALEA by 6%