dusting off the curl-noise-landscape experiments from a while ago and i'll add them to the rest of generative explorations

hopefully i can add a bit of GUI to control each parameter, because right now is literally one single key-press to randomize ALL THE THINGS

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this updated model has much more mobility than my previous one, mostly because i actually set up the motion parameters correctly this time LMAO

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【VOICEROID2】The vocal synth of the hour is Tohoku Itako.
Itako is the elder sister to Tohoku Zunko and Kiritan. Her three expression parameters are Powerful, Sexy, and Flustered.

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[#SIFEN, UR You "En Garde!"

Att.: Smile

Skill T.: Parameter Up

Skill D.: Every 28 notes: 19..54% chance to raise 2nd Year Aqours members' stat by 15..36% for 3.0..5.0 seconds.

Center: Raise Team Smile by 9%, Aqours by 3%.

0 0

is really fun, hope I can get all the parameters working properly for tomorrows stream~

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Wenn du jetzt sagst "als NFT auf der Blockchain", hau ich dich! Größenparameter kommen noch :)

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I have a question, does it matter if I do two different xy parameters for each one of the eyeballs or it has to be one xy eyeball parameter for both of them? I don't want to mess up help *cries in model* :c

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Onabe Party Nico UR (Parameter Up)

Skill: every 25 notes, 24..52% chance to increase BiBi members' stats by 13..34% for 2..4 seconds.

Center skill: Cool Empress + µ's boost (9/3)

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//MISSION PARAMETERS UPDATED
//KILL CODES VERIFIED
//BEGINNING SWEEP AND CLEAR
//-
//YOU'RE PAYING OVERTIME FOR THIS. I'LL MAKE IT QUICK.

(- Small before-bed sketch of HORIZON's Maiden for )

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Tried some in R this evening using ’s package. So interesting playing around with the different parameters and generations. They turned out beautiful and better than expected for my first attempt!

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Shading with airbrush or gradient past each part is really inconvient for a rigging process meaning that you would have to clip the shading down to each one and adds on multi parts to each parameter. (Cont on next part)

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[#SIFEN, UR Hanayo "Assisting in Prayer"

Att.: Pure

Skill T.: Parameter Up

Skill D.: Every 26 notes: 20..41% chance to raise 1st Year μ's members' stats by 13..34% for 3.0..5.0 seconds.

Center: Raise Team Pure by 9%, μ's by 3%.

0 2

clothing textures! added a bunch of colour combos in the project~ people are gonna have to switch them out in the unity project though O: i ran out of parameters, so can't add it into the 3.0 menu stuff > w<

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At that point the piece was pretty much done, but the artwork's concept itself wasn't.

Now it feels even better to set up parameters for generating variants of the "MOTHERBOARD: Urbanscapes" (as I'm calling it)

These are first iterations

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okay i fixed the hair wigglies I just put it on the Angle Z parameter

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[#SIFJP, Limited UR Mari "Shining Shout"

Att.: Cool

Skill T.: Parameter Up

Skill D.: Every 33 notes: 17..52% chance to raise Guilty Kiss members' stats by 15..36% for 3.0..5.0 seconds.

Center: Raise Team Cool by 9%, Guilty Kiss by 6%

2 4

Awaken the power Mari UR [Limited] (Parameter Up)

Skill: every 33 notes, 17..52% chance to increase Guilty Kiss members' stats by 15..36% for 3..5 seconds.

Center skill: Cool Empress + Guilty Kiss boost (9/6)

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Hi, here's some examples of emotes I did and the pricelist. We can't send you dm your parameters won't allow it I prefer you know about it. If you're interested feel free to contact me on twitter have a nice day :>

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Awaken the power Dia UR [Limited] (Parameter Up)

Skill: every 31 notes, 22..57% chance to increase AZALEA members' stats by 10..31% for 3..5 seconds.

Center skill: Smile Princess + AZALEA boost (9/6)

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[#SIFJP, Limited UR Dia "Rising Expectations"

Att.: Smile

Skill T.: Parameter Up

Skill D.: Every 31 notes: 22..57% chance to raise AZALEA members' stats by 10..31% for 3.0..5.0 seconds.

Center: Raise Team Smile by 9%, AZALEA by 6%

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