f=fillp::_::cls(6)f(23130)m=6*sin(t()/3)for r=60,1,-1 do
c=r^.6/2 circfill(64+cos(t()/6)*13,64+m,r,c+flr(c+.5)*16)end
f()for i=1,7 do
pal(i-1,({7,12,140,1,129})[i],1)for v=3,77 do
y=64+(v-8+m)*cos(i/2)for u=-v/8,v/8 do
x=u+i*16pset(x,y,pget(x,y)-1)end
end end flip()goto _

30 149

Upgraded to 60fps!⏩With 100% more symmetry🤓


function _update60()u=3*t()end
poke(24364,5)c={8,0,7}function _draw()for i=145,0,-1 do
f=c[band(3,u+(2-i/80)^3.1)]if u%6<3 then circ(64,127,i,f)circ(65,127,i,f)else
line(64-i,127,64,127-i*2,f)end
end
end https://t.co/igulDCc339

23 60

Jack of Spades 64, coming to a store near you in Oct 5th 2001!

15 89

and here are a couple of versions that are not ports but more demo productions for Amstrad CPC and Pico8 !

1 3

64 robots collection is complete, enough to fill out the whole sprite sheet.

May make some more to be stored in other parts of memory.

7 28

I have to stop spending all my time coming up with 4 color palates...

12 34

"Sometimes I wonder if these have a mind of their own"

(557x Streak!)

2 21

Lance and Chester will join the party on the upcoming Challenge Mode! Also new enemies.

I won't be able to work on for the rest of the week, so I'm aiming for a release of the final version on aug/9th.

itch io: https://t.co/tMvjhUzghg

8 20

Most cutscenes are done! Hopefully the final version will be ready by the end of the week!

Pico8: https://t.co/FSuhyTJdby
Itch io: https://t.co/tMvjhUzghg

19 54