画質 高画質

When a Silky Vulpix is bred from a Glaceon father, it will evolve into Flurry Ninetales. These Pokemon are popular in areas where Alolan Ninetales are rare, and some consider them preferable due to the fire type attacks in their moveset. https://t.co/R4xnTV4iZV

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The main idea for her, was a plant girl that naturally grew "Ice-Pop" like frozen fruits, full of various kinds of seeds. She also has little buds that constantly chill the areas on her body that grow them. Honestly a real QT imo. I liked her so much I used my "Add-On" on her lol

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Campaign 1 - The Next Time We Play My Player & Her Cleric Comrade (NPC Group Member) Are Liable To Head Out On A 6 Day Quest Across Areas Of The Celestial Plane, Along The Way I'd Like To Throw Some Things At Them, Suggestions?

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Now that the contest is over I can post my entry! I only had a couple of days to work on it, but I tried something new with the colouring and I think it really worked in some areas! (like the Buzz Bomber!)

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I think I like this colour scheme for some areas in my game , I wonder how I’ll convert this to top-down pixel art style while maintaining the misty cool aesthetic🤔

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I had a lot of fun this year with art! Whilst improvements may not be as noticeable as last year, I feel this year I found a style that I loved and refined in a lot of areas that used to be incredibly tricky for me

Also made my first OC!

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Finished up the base colors; gonna start lighting areas tomorrow~

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Thank you! I just wanted to concept a Pokemon game that really encourages and rewards non-linear exploration. Some of my favourite areas in Pokemon were these hidden gems. The best parts of Pokemon were discovering the world for yourself and the battles you had on the way.

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Flashback of some concept art for some areas in FFVIIR.

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16.) Lincy
A cheerfull girl with a HUGE energy Gun! >:3c
She lives in a high tech sci-fi city where the whole system is sadly extremely corrupted. She helps the poor ones to win over the Areas the rich ones bought off in their district! Lotsa fights with electric bullets~

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This year, I focused on getting better in 4 areas: sculpting, drawing, music, and animation. I didn't worry much about my portfolio or branch away from the skill I was working on.
Still finishing the year, but each skill got equal focus.

https://t.co/Sxa4xmEnGZ

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Looking back at what I made this year I wish I'd done more but I'm proud of what I did! Believe it or not before this year I hardly ever drew people... 😳 I still need a lot of practice building my skills in certain areas but I am making progress! 💪

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Looking at my im not really happy with my progress, its kind of stagnated and ive mostly stuck to my safezones😭

Hopefully next year I can get the courage to break out into new areas and improve on things like backgrounds and dynamic posing!

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we have a situation where we're looking very strongly at sinks and showers and other elements of bathrooms where you turn the faucet on in areas where there's tremendous amounts of water where the water rushes out to sea because you could never handle it and you don't get any...

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Here is the second place for the game jam! I only have a week left. A lot of coding is done, but no music or sound effects. I am not sure I can make it, but I will do my best! I still have two more areas to design and all the enemies.

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When I finished CodeVein I decided to go into character creation and make characters based off of the different areas in the game. I ended up really liking the one I made for the Cathedral so I used him as a coloring exercise!

Gotta say, I'm pretty happy with out it turned out!

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I’m really proud of myself this year! I think I’ve really improved in a lot of areas, and it makes me very happy to see my art get better and better all the time! I think 2020 will have a bigger emphasis on color hehe

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Last year I started focusing on as an exercise to help me produce more, and work on some areas I consider myself to be weak in, this year I really feel like I have found my niche and even grew a bit.

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Further update on from as played by .

Working in stages & areas, creases of the jacket here, w/o overall form lighting.

I did general facial planes, which need refining. General plume/hand/hair ideas. Work in progress.

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