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Series of artworks by Fumi Ishikawa (石川史) from Suikoden II Character Guidebook (developed - published by Konami, 1999)
If On A Winter's Night, Four Travelers (2021)
Developed by Dead Idle Games ( @deadidlegames ).
@thewebtoonroom I did a random throwaway doodle of yin and yang personified a long time ago and the story just developed around that idea and how these characters would fit in the world
Krissa does developed a demon form later on
Thanks to that Tomboy Succubus who possessed her
But Krissa is in full control in her demon form and can use it to be stronger.
But ehh (Design by @/CynicalEmo on last image)
Some characters I did for class! These are their first sketches so they’re still being developed ・ᴗ・
@noisygh0st For mine I decided to make the lower set of pectorals a bit smaller / under-developed compared to the upper set. (still fully functional mechanically but deliberately secondary in nature). I think it achieves a good balance aesthetically! :)
El Greco died #OnThisDay in 1614. Born Domenikos Theotokopoulos in Crete (then ruled by Venice), he was known as ‘The Greek’ (El Greco). He trained in Venice, where he developed his intense, colourful Mannerist style: https://t.co/b2BqanlntT
She was created to be a parody of myself, a female version of me just for fun and giggles! Everyday I draw her and developed her to the point she became her own thing and no longer a parody of me.
Project: Snowblind (2005)
Developed by Crystal Dynamics.
8) Favourite?
I refuse to choose.
(Though because I've not mentioned yet: Teth / Narme is so much fun even if they're partly shelved. My Ridiculous Paladin Bastard who has developed a blind spot to the absolute lunacy his tiny criminal Wife has brought him)
Space Haste 2 (2003)
Developed by Church of Electronic Entertainment.
This week on indiexpo slideshow...
- World's Smallest RPG! An online #rpg made using #rpgmaker!
- Aviano! Developed with #UnrealEngine this #game has amazing #landscapes to see and play!
- Roborazzi! An amazing #pixelart game!
- Justin Wack! An #adventuregame to play on your pc!
@zappedtothe Yup. Flight Control was a (slightly) more relaxed version of this idea on iPhone/iPad. (But no longer developed/supported.) 😐 ..it had a cool twist in that you could draw out its path to the landing, with loops and stuff, to help stagger their arrival.
Developed that last one a little more, slapped some colour on the robot. They're currently very orange.
This piece started as a warm-up to shake away some of the rust, one of my figure studies looked more like she was dancing than bound, it gelled with the emotions I've been feeling over the past week and I developed it further into this. My genesis piece.
Half-Life: Alyx has recently turned one. Let's celebrate this VR masterpiece with a behind-the-scenes look at NPC locomotion tech developed for the game shared by @ImplicitAction:
https://t.co/lJnmMixyNM
#halflife #halflifealyx #gamedev #animation #3dart #valve #AI #gamedesign