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【MACNE SERIES】The vocal synths of the DAY are Macne Nana & Petit—Happy 12th Birthday!
Designed to be a Miku-inspired ‘sound princess’ for Garageband, Macne Nana was the first Macne developed. Originally supposed to be her mini-version, Petit is Nana's little sister.

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Alright people said yes so here we go
The first things are kinda self explanatory, they're just the title arts of easily my most developed serieses

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Been seeing some of my friends posting their art while in the TMA fandom so thought I'd join in I had a lot of fun coming up with designs for these characters and seeing how they've changed/developed. (Jon's original design has changed sm)

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Give me all the Abhorson books as a developed television series, however. The work is too rich to be edited into a 90 minute movie. I want a whole hour episode of crossing the rivers representing death and how terrifying and surreal they are. And the library of Liriel! https://t.co/eVX0RXgxJv

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olive town why the FUCK do you have your two most developed and charming characters be unmarriageable. there's no reason for jacopo to not be a viable option its 2021 lemme marry boys who arent just the anime prettyboys please

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My choco mint son!🍪 I got too emotionally attached to Twimble () from the of Lemon Cake🍋 an adorable game developed by
Check out Secret Sleepover Society on twitch if you like good games and good vibes!🤧🥰💕

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Vigil: Blood Bitterness (or Victi) (2006)

Developed by Freegamer.

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Toriyama crafted every character with flaws mirroring rl humans (like Roshi has pervism) the way he developed Bulma over the years is phenomenal. Keeping aside her bossy/thot wannabe attitude, her relationship with "Son-kun" over the years...growing together is heart-melting...

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Pillars of Eternity released today in 2015. An isometric, party-based RPG set in the new fantasy world of Eora, developed as a spiritual successor to the classic Infinity Engine games.

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Lisa the Timeless' Official Soundtrack cover art.
A game being developed by me.
Check for more.

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It took 6 months to plan. I designed the Reaper, learned 3D, developed packaging, worked with a toy-maker and print company... while witnessing an unexpected online storm that kicked up halfway through. At times, it was difficult.

8/11

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Paranoia (2007)

Mod for Half-Life.
Developed by Paranoia Team.

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Over the years I've developed a pretty weird painting style to where nothing is actually clean cut. The more you look the messier it is.

But at the same time that's just my art style at this point?

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New skill developed today: Gen 1 style sprites
Here's my children, Hermist and Gryndelude. Just the right amount of simplification and distorted proportions to make em fit right in with the rest of the 90's sprites 😌

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Also, I developed a whole idea for an animatic back in 2014, that it never came to life but I learnt a lot about storytelling back then.

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Tomb Raider: Ascension (cancelled)

Developed by Crystal Dynamics.

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made a tier list of all the Beating Hearts characters I've drawn and developed so far, based off what I believe the strongest thing they can kill is >:)

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What if the quiet guy of the group told you he developed feelings for you? ? ?

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7 years ago today, BlazBlue: Chrono Phantasma released on PS3 at NA. It was developed by Arc System Works and published by Aksys Games.

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