Today in Persona!
January 31st

P3: After promising to meet again, SEES confront Nyx. After battling an unbeatable enemy, Makoto activates the Universe arcana to seal Nyx away. With that...time skips ahead.

P5: Ryuji reveals the coach's plans, and gets the team on the same page.

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Artwork of the No. 128 enemy, from ‘Final Fantasy VI’.

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The Magna Roader enemy, from ‘Final Fantasy VI’.

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The Dadaluma enemy, from ‘Final Fantasy VI’.

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These are the eraser tops, the most common enemy, and the easiest to defeat.

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Bowser and his worst enemy, Merio the plumber!

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With all respect to developers, but i think that Beowulf redesign is downgrade
We went from Manticore like enemy, that was both agile(kinda) and strong, to big strong alligator/lizard/crocodile like enemy
Manticore Beowulf > Big Croc Beowulf

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♡ The Ice Queen pleasing a lucky foreigner, who knows who is pleasing... ally, enemy, a monster~? Well getting fun is what she wants~ ♡

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An early sprite concept of a ‘Sonic 2′ Scorpion enemy, made by Tom Payne. Some examples with legs and smaller heads can be seen here. Wonder if this might have been used to influence the Skorp enemy in ‘Sonic & Knuckles’…

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Dark Souls concept art trivia.

The Collector's Edition Art Book contains a concept art of the "Brain Bug"/"King Larva & Mosquitos" enemy, which then became cut content.
On the left the concept art and on the right the base model from the game.

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If you love HELLRAISER, DEVS, ENEMY, VIDEODROME, THE BROOD or anything by CLIVE BARKER - this is for you.

A book about Big Tech's weaponization of trauma to keep us stuck in cycles of fear.

Here's a few pages from the combined talents of and

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To deceive your enemy, begin with your ally. by Heiji Hattori(Detective Conan) https://t.co/tOB7LNxMVb

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To quote Pogo's creator, Walt Kelly, "We have met the enemy, and he is us."

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Z activated her cloaking device to hide them from the unknown enemy, as they landed through a office building window.

“I think we’ll be safe here.”

Deactivating her cloak, she checked to make certain Kurtis wasn’t harmed

“I’m glad to see you’re unscathed. I’m often a target—“ https://t.co/E7rjoJ2ZYx

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84 - Doduo
Type: Normal/Flying

It lives on a grassy plain where it can see a long way. If it sees an enemy, it runs away at 60 mph.

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started the project with a friend, this is the concept of the enemy, this is not the final, the atmosphere is also not final

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25/10 - Party sets off again, and is ambushed by Kobolds... where ’s orb Awakens. Using the soul of a fallen enemy, it creates a Shadowspawn to fight for her.

The rest of the journey is VERY tense, especially for our innocent Bjørn:

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Stretch Panic/Freak Out stuff from earlier this year

A lot of people affiliate this game with that one really dumb and awful mob enemy, which sucks cuz I really dig the design and aesthetic of this game otherwise.

Treasure games are weird

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Some friends and I have been brainstorming ideas for a medieval-themed Donkey Kong game and I'll be illustrating some of the concepts over time!
This is the basic Kritter-type enemy, a bandit! He can't do much more than walk steadily ahead, weighed down by his spoils.

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14. your worst enemy, will beat the shit out of you

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