Hitboxの「ジョイスティックよりボタンの方が入力時間のロスが少ない」というガチ格ゲーマー理論怖ぇと思ってたけど、そういや僕も移動入力をボタン(テンキー)で格ゲーやってた()

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New OC Zeena that I may use, Her aerials have some big ass hitboxes

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Hey can you add a costume that makes your character have a bigger hitbox so i can terrorize people by simply walking

and also fall over from a simple breeze

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DBFZ Art Commission for
Custom Hitbox artwork! I’ve been curious to make for it, thank you so much!😁🙏
11番カラー(白系)でこのチームメンバー!いやはや思ってた以上にめっちゃカッコ良くてわたしも気に入っちゃった🤩
パネルカスタムした時の見栄えがどうなるかも気になるぅ!

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Zelda's thicc Hitbox.
People were asking about this one from my yearly art summary, so here's a cheeky re-post for you all. ^^

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Rosalina has altered hitbox size and placement (ID1 is smaller so it's easier to hit the capsules which now use the autolink angles.)

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Fifth front hit also got split into 2 hitboxes.

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The first hit got split into two hitboxes with different properties, no longer using the autolink angle, the fifth third hit has an altered angle (367 -> 35) and lower knockback. Penultimate hit in another tweet.

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the final hit of Pichu FSmash has a bigger hitbox that is positioned slightly higher.

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Zelda FSmash now uses the autolink angle for its multihits alongside reduced knockback and a sliiiightly bigger hitbox for the final hit.

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Altered knockback on hitboxes and bigger tip on the multihits.

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Bigger hitboxes on Fox's DAir (reuploading due to an error on my part) and lower BKB on the lower one.

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what is it with final fantasy characters and hitboxes not matching animations

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I wish they'd buff Marcina's up air to be like Chroy's, it sucks that the hitbox just ends early

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found the mystic eyes hitbox

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Funny thing about that attack, the firesage/stray demon actually casts that front facing explosion from their finger. Explains a couple of funky hitbox issues

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Ui Goku Super baby 2
-Broken hitboxes -Monke
- Level 2
-Dp assist
- 3 reversals
-Good damage

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S. Ken, HP Shoryuken, ascending part

The best DP in the game, invincible on the way up. The only downside is the very small amount of damages it deals on this very part.

Please note that this move is impossible to safe jump.

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