//=time() ?>
I'm back! I really needed some time away from this account.
At the moment I am busy with a birthday present for my brother of his Runescape character and I recently finished the base rendering for his cute pet ☺️
#runescape #art #illustration
Maybe if a post an in progress preview, I’ll be more motivated to finish the rendering
tbh I did not start rendering big pieces until like... last year, so yeah. leaps and bounds in terms of process and usage https://t.co/VQbdB7bfme
@NightBawnana Prob this one the rendering of the toast it's so gud I cannot SUUSUSUS
stepped it up with backgrounds and better rendering 😤 https://t.co/9yNLpfeRZx
Then my silly ass forgot to document the prismacolor rendering cause I got too into it. I play around with values and color, mixing things up with warm and cold tones. The background was the toughest since I didn’t do a color study beforehand, would def do that next time
I was rendering with pixelation & dithering but when I tried posting a video, the compression and resizing really messed it up... here's some stills, maybe you can see the effect if you full view them
https://t.co/8jsYOGPZgY
working on Live2D model commission. Rendering details and cleanup today. #VTuber #ENVtuber
2020 -> 2022
Finally figured lighting and pretty rendering 🏃♀️ https://t.co/v6b8r4FXrq
Me rendering old fanart I never finished with that new lightning app ( I will now proceed to use this app everytime im too lazy to render)
some doodles of my ocs which ill be rendering someday but not now #artistsontwitter
I feel like most of what I've learned in rendering characters, especially, is to keep the focus on the important bits, so doing the detailed and smooth rendering on those parts (face, expression, some details) while leaving the sketchy bits to what's not that important.