画質 高画質

The weird, the cosmic, the dream-like: this is the impossible architecture of video games https://t.co/UHhs4agbXi

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Real treat this evening: Simon Herron talking to us about and his Dad’s Walking City. Loved flicking through the real cut + stick publications

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イマジナリードローイングbyライムンドアブラハム


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A new image - Habitat 67 - Sketch by d /
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Send your drawings/models/projects -----> <----- https://t.co/eiJCnzCApG

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Still working on the dragon piece. Not sure about whether the architecture will return as it was feeling a little cluttered.

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今日の動く建築。
雨が降ると閉じて、晴れると開く、生きているような建築素材。
ロンドンの学生が発明。

https://t.co/5ov34ESmRo

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It's background time once again.
The architecture in the Crystal Empire sucks, this house alone took ~3 hours...
Hope I'll get the rest done this weekend.

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The full piece!
A lot of my inspiration for this one was taken from my many visits to Bali growing up in Indonesia. I've always been drawn to the beautiful art & architecture there, and it became ingrained in my creative explorations over time.

”Katih’s Kingdom” available.

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ニューバビロンプロジェクトモデルbyコンスタントニューウエインハイス


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Sneaky peaks at wallpaper developments. Never thought my refined elegance would allow such frivolity!

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A handful of frames from our most recent short. We really tried to mix future and past with these. Pulling inspiration from Eyvind Earle, film noirs, epic architecture, old James Bond set design. So much love and effort went into these frames ❤️✏️

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Very early Batman Beyond development, I was just trying out crazy architecture ideas... a version of the big pyramid one ended up in the opening credits-

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The oldest in the world was developed by?.....
History illiuminates us with architecture, clay tokens, attempt to calculate the trade objects and even laws! In this I tried to portray an important person of the era - the scribe, elite member of society.

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イマジナリーハウスドローイングbyジョンヘイダック

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