I have a question, does it matter if I do two different xy parameters for each one of the eyeballs or it has to be one xy eyeball parameter for both of them? I don't want to mess up help *cries in model* :c

1 3

Onabe Party Nico UR (Parameter Up)

Skill: every 25 notes, 24..52% chance to increase BiBi members' stats by 13..34% for 2..4 seconds.

Center skill: Cool Empress + µ's boost (9/3)

41 96

//MISSION PARAMETERS UPDATED
//KILL CODES VERIFIED
//BEGINNING SWEEP AND CLEAR
//-
//YOU'RE PAYING OVERTIME FOR THIS. I'LL MAKE IT QUICK.

(- Small before-bed sketch of HORIZON's Maiden for )

5 11

Tried some in R this evening using ’s package. So interesting playing around with the different parameters and generations. They turned out beautiful and better than expected for my first attempt!

5 45

Shading with airbrush or gradient past each part is really inconvient for a rigging process meaning that you would have to clip the shading down to each one and adds on multi parts to each parameter. (Cont on next part)

0 12

[#SIFEN, UR Hanayo "Assisting in Prayer"

Att.: Pure

Skill T.: Parameter Up

Skill D.: Every 26 notes: 20..41% chance to raise 1st Year μ's members' stats by 13..34% for 3.0..5.0 seconds.

Center: Raise Team Pure by 9%, μ's by 3%.

0 2

clothing textures! added a bunch of colour combos in the project~ people are gonna have to switch them out in the unity project though O: i ran out of parameters, so can't add it into the 3.0 menu stuff > w<

14 108

okay i fixed the hair wigglies I just put it on the Angle Z parameter

9 132

[#SIFJP, Limited UR Mari "Shining Shout"

Att.: Cool

Skill T.: Parameter Up

Skill D.: Every 33 notes: 17..52% chance to raise Guilty Kiss members' stats by 15..36% for 3.0..5.0 seconds.

Center: Raise Team Cool by 9%, Guilty Kiss by 6%

2 4

Awaken the power Mari UR [Limited] (Parameter Up)

Skill: every 33 notes, 17..52% chance to increase Guilty Kiss members' stats by 15..36% for 3..5 seconds.

Center skill: Cool Empress + Guilty Kiss boost (9/6)

47 201

Hi, here's some examples of emotes I did and the pricelist. We can't send you dm your parameters won't allow it I prefer you know about it. If you're interested feel free to contact me on twitter have a nice day :>

0 0

Awaken the power Dia UR [Limited] (Parameter Up)

Skill: every 31 notes, 22..57% chance to increase AZALEA members' stats by 10..31% for 3..5 seconds.

Center skill: Smile Princess + AZALEA boost (9/6)

56 207

[#SIFJP, Limited UR Dia "Rising Expectations"

Att.: Smile

Skill T.: Parameter Up

Skill D.: Every 31 notes: 22..57% chance to raise AZALEA members' stats by 10..31% for 3.0..5.0 seconds.

Center: Raise Team Smile by 9%, AZALEA by 6%

1 7

[#SIFJP, Limited UR Kanan "Forget About Blinking"

Att.: Pure

Skill T.: Parameter Up

Skill D.: Every 28 notes: 11..39% chance to raise AZALEA members' stats by 20..41% for 3.0..5.0 seconds.

Center: Raise Team Pure by 9%, AZALEA by 6%

0 5

Awaken the power Kanan UR [Limited] (Parameter Up)

Skill: every 28 notes, 11..39% chance to increase AZALEA members' stats by 20..41% for 3..5 seconds.

Center skill: Pure Angel + AZALEA boost (9/6)

53 220

Onabe Party Eli UR (Parameter Up)

Skill: every 26 notes, 20..48% chance to increase BiBi members' stats by 17..38% for 2..4 seconds.

Center skill: Smile Princess + µ's boost (9/3)

27 58

Tried drawing w darkroom mode on as a doodle break from schoolwork and. (last image is what the original colors are; my only parameters were I couldnt colorpick)

1 13

I gave up rigging for eye smile parameters today. Forgot to add layers to aid me with that so will see if I can work on it tomorrow....

I still have a lot to rig so have this for now 😂

0 11

Every part that moves is isolated on its own layer in the file you import into it, and live2d creates a texture atlas.
Then you set deformation maps etc. on the parts and create parameters, assigning specific deformations/positions to specific values on the parameters.

0 0

I wouldn't mind seeing my gal Venus up there. Fits the parameters too heh.

0 1