In , recaptures the nostalgia of 80s gaming within VR. recounts Pixel Ripped 1989's development journey and continued success in our latest Insights Case Study.

Check the Case Study out here: https://t.co/yW50v63F6q

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Experience 1980's adventure inside of 🕹️
What started as a student project turned into a REALITY after four years of development. This is easily one of the most charming and original games built for VR.
https://t.co/GridDBnR52
Available for ALL Major VR HMDs!

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The chat was screaming for this and you better not disappoint next time. scribbled this this morning while listening to the dulcet tones of SUPER H O T man and hbomb destroying himself with VR.

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A strange column / leg / statue hybrid in VR.Sculpted in

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Hi! I'm an Artist (#Illustrator) and (Licensed in WA). I play a lot of video games and fell in love with Now I'm writing a book in hopes of making architectural theory more friendly. My art is sometimes animated fractals. Also I'm a mentor! :)

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Thank you to for artwork of my upcoming update to my avatar being made by Bemvr.

SHE THICC ME LOVE

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かとまる あゆ香vr.

内股具合がいい感じに似てる笑

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あすかちゃんの子っ!!✩°。⋆⸜(*˙꒳˙* )⸝

スプラ vr.であすかちゃんの子描かさせて頂きましたっっ!!
喜んで貰えると嬉しぃなっ(​*´꒳`*​)

参加ありがとうっ.°ʚ( *´꒳)

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あすかちゃんの子ーー(​*´꒳`*​)

スプラ vr.で描かせて頂きました!!✩°。⋆⸜(*˙꒳˙* )⸝
参加ありがとっっ♡♡(*´`*)

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あすかちゃんのキャラちゃんーー(*´`*)

スプラ vr.で描いたよっ!!(*`・ω・)ゞ
参加ありがと♡♡✩°。⋆⸜(*˙꒳˙* )⸝

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Here is the redraw of my oc Willow that I used to named quillow just to be unique but in the end I didn't really like it that much so I changed it on the left slide is the old vr.

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So I may or may not have found a fun 3d modeling program for vr. Yes, I can 3d print those ;3

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Where it all began. 👨‍🚀 is pleased to screen at the 🎞 in The film screens 🎥 at 🍿Sun Oct 28 @ 7:30pm. The 📸 & artwork were all done in Vancouver with & John Keane.

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Prepárate para la experiencia de Kingdom Hearts en VR. https://t.co/g9p135Ukvj

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Just posting a small update on what we will be releasing soon.

Lately we have worked on poly modeling tools remenicent of traditional tools only enhanced in VR.

This really gives a big boost to hard surface modeling speed and comfort compared to traditional modeling tools.

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“I think the way we are really going to get there is by putting the viewer inside the story,” - Eric Darnell, Director of on in

https://t.co/DBnfFIrQFH

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Hello, I'm Scout Windsor, a queer Canadian 3D/VR sculptor. I love speculative fiction, talking animals, and surreal worlds. Past clients include Oculus, Microsoft and MasterpieceVR. See more of my work at: https://t.co/b9XEYVXp4O and https://t.co/03kvhZO2CS.

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Time to down tools. Another day in

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