An oil diffuser blocks your path...

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Tweaked the inking shader and baked a cavity map into the diffuse. It pairs nicely with the SSAO.

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10月のライブです🍣
10/4(金)徳島銀座CROWBAR
SILVERWIGS pre

10/6(日)津山k2
ashes find me tour

10/12(土)福山MUSIC FACTORY

10/20(日)高知カオティックノイズ(DMD)

10/22(火)熊本django
NORVER pre

10/26(土) 米子AZTiC Laughs
10/27(日)福山MUSIC FACTORY
waterweed Diffuse Tour 2019

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congrats Nicole!! Congrats to 450 and thanks for the thread!

🙂

1. some spirits from and very old and magic forest. They are super curious
2. mage-bot characters for a still kinda diffuse idea I have
3. one of many little toy brawlers for a fictive battle game.

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To create the effect, I used a simple diffuse shader with a white color to get the lighting information. The only texture I need to plug to it is the normal map. A Shader to RGB node is used to convert it to color data.

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She'll destroy you in fortnite. Congratulations Diffuse 💚

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Not sure if I did this right, but..ta-da?

Showcasing —

1. Dynamic Flat Color
2. Textured Cell Shading
3. Diffused Shading
4.Dynamic Shading

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I recently got an essential oil diffuser...

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chaîne de TV 📺 du célèbre studio de cinéma & d’animation. Va diffuser pour la 1ère fois dans une nouvelle restauration 4K, «#HorusPrinceDuSoleil» d’#IsaoTakahata & «Le Prince Garnement & La Grande Hydre» où participe & CC

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ツアーファイナル解禁デス。
拡散、御来場、お願い致します。

-Diffuse Tour 2019 FINAL-

✔︎11/09(Sat) 新宿ANTIKNOCK
2 stages show with many guest bands!

✔︎11/16(Sat) 大阪SUNHALL
-ONE MAN SHOW-

チケット情報はこちら。
https://t.co/zL9LZ9qV3E

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->Not Official Colors<-
This is me experimenting with a monochromatic palette and cast light/diffused light values and contrasts.
Pencils and inks by . Colors for fun by me.
(reuploading, because the tweet broke)

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finished his diffuse texture completely, i think. now i'd like to do simple specular and normal maps for his face

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Due to how the game calculates specular the same way that it does for diffuse and how bright the specular light can be at times, this can end up causing the stage and objects to take on a very glossy appearance like these two examples from Sky Deck.

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≪La Beauté De Zikzin DIFFUSER発売≫
https://t.co/aQs9HBSngn

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if i'm understanding it correctly it means the specular light becomes offset from the center of diffuse light as the viewing angle approaches a perpendicular angle to the light source (on a round surface)

probably not the best example but i tried to demonstrate it quickly

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Thanks Rebb! While I'm still peeved at the quality of the diffuse texture itself, and believe it could be better, the speculars are fixed, which was the more jarring part to me.

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