画質 高画質

With a rebel yell she cried more, more, more!
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touching up | post-processing | manipulation
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https://t.co/BguE9jqoGZ
07891 113 264
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プログラミングでグラフィックや映像を作ってます。最近のお気に入り③  

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UPDATE: Maintenance has ended, users with Skullgirls 2.1.1 can now login and play. At the moment, this is ANDROID USERS ONLY as the App Store is still processing the 2.1.1 update. If you are experiencing login issues, or a black screen, please delete and reinstall the app!

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GenerateMe scripts part 20: pix2line. Stretch pixels horizontally. Source code: https://t.co/nt5a1OafaH

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A vinyl cover (Fanart) 🔥🔥 (Somehow you also look like a darksouls boss or smth. :D)
(Collaboration project)
Type-design, layout, postprocessing by Maik Symann https://t.co/UvOqxxiOhS
Illustration by me (Breimus)

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GenerateMe scripts, part 18: moire. Moire-like pattern generator based on various flow fields. Good as a texture. Source code: https://t.co/sumXW8xzNU

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Ok, processed video with my median_filter. Each frame 100 times. Settings: channel=HUE, position=3. So creepy :D

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たくさん試作した不思議なプログラミングアート。
プログラミングを用いて、ふわふわで滑らかな布のようなものを追求してました。

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GenerateMe scripts part 16: median_filter. Actually quantile (percentile) filter modified. Run hundreds times gives really nice patterns. Source code: https://t.co/h4b5MJL5NX

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It's all in the BLAST PROCESSING 😎

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GenerateMe scripts, part 14, imsyntex. Image resynthesis based on matching neighborhood (Wei-Levoy). Thanks for code. Results may be creepy :) Source: https://t.co/Dkp1kgXmcs

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GenerateMe scripts part 13: imageslicer. Segment image into parts and do something with them. Algorithm is the same as with many more processing options (https://t.co/mdKtNLIFyZ). Source code: https://t.co/BhAyMY6lv5

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Three [PJ11_13] views of a 14,000km storm processed by (x2) & Gerald Eichstadt respectively with enhanced color processing by moi...

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Main reason for making OCs. This one is tough! I'm not exactly set on a 'why' but I do know the 'how'! Oftentimes music and Logic-processing work together to evolve a character further. It's kind of all over the board, honestly!

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Bird I doodled earlier + a bit of post-processing in photoshop

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