a lil thread of takeaways from the footage here.

1.) This anti-air hit-grab (likely doesn't hit on block) lingers for 8-9 frames before Ekko moves into the hitbox. Compared to Potemkin, seems like this is much more active and reliable. https://t.co/xhkjsjGDzX

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I've made some updated hitboxes maybe this will bring this move in line with the other ones.

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Commission of hitbox Finished for

Thanks for support <3

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One quirk of Street Fighter 2 is that lows are determined by hitbox interactions. Thus some moves can be either lows or mids depending on the opponent or how they hit. Subsequent games simply give each move an innate flag for how they can be blocked.

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Thing is, if you count the startup as 11 frames, and the active window as 11~14, you're counting the 11th frame twice for no reason.

Attacks that are active frame 1
have 0 frames of startup. There's no pre-hitbox inactivity.

Nothing exists before this.

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That new thing on Pachys head-butting like Kangaroos hitbox is pretty interesting. Surprised no one is illustrating it.

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just a little fella with two sonic f smash hitboxes

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Oh speaking of fight games I forgor to post this I forgor, custom hitbox snackbox art for my good friend . Super saiyan Miku is fighting for her friends c:

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用了2个月 slimbox 真的不错。再用回摇杆反而感觉不适应了。。浮灵君定制的设备。。~推荐一下。

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understandable hitboxes

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only the close hitbox wallsplats!

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スライサーソフトのChitboxのファイルサイズ。3DCADからSTLデータで出力したアサルトライフル(頂点数574万個)とハンドガン。それぞれ10丁の計20個並べたら4GBオーバー、スライスデータは745MB、偉いぞChitbox(さすがにちょっと重いけど)

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commission done for a hitbox design! 🥷

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I think this is more of a Roa hurtbox issue because the hitbox on her 2a isn't that off.

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hitboxes that vaguely look like among us

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janky ass hitbox ain't no one running that

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