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a lil thread of takeaways from the footage here.
1.) This anti-air hit-grab (likely doesn't hit on block) lingers for 8-9 frames before Ekko moves into the hitbox. Compared to Potemkin, seems like this is much more active and reliable. https://t.co/xhkjsjGDzX
@Arcsysmx I've made some updated hitboxes maybe this will bring this move in line with the other ones.
Commission of hitbox Finished for @OneShyPony_
Thanks for support <3
#mlp #brony
@JforJonas @Theryanneighbor @ultframedata Thing is, if you count the startup as 11 frames, and the active window as 11~14, you're counting the 11th frame twice for no reason.
Attacks that are active frame 1
have 0 frames of startup. There's no pre-hitbox inactivity.
Nothing exists before this.
That new thing on Pachys head-butting like Kangaroos hitbox is pretty interesting. Surprised no one is illustrating it.
Oh speaking of fight games I forgor to post this I forgor, custom hitbox snackbox art for my good friend @themikuSSGSS . Super saiyan Miku is fighting for her friends c:
用了2个月 slimbox 真的不错。再用回摇杆反而感觉不适应了。。浮灵君定制的设备。。~推荐一下。 #hitbox #StreetFighter #风间明 #akira
スライサーソフトのChitboxのファイルサイズ。3DCADからSTLデータで出力したアサルトライフル(頂点数574万個)とハンドガン。それぞれ10丁の計20個並べたら4GBオーバー、スライスデータは745MB、偉いぞChitbox(さすがにちょっと重いけど)
@fictionalist I think this is more of a Roa hurtbox issue because the hitbox on her 2a isn't that off.
hell naw bonnie's hitbox janky af 😩