Culmination of the ANGEL project, diverging from the previous bespoke model in favour of something capable of being mass produced. Rather than a conventional reactor, the mech is instead pierced by a paracausal tear in reality, providing huge amounts of power

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The Lý Kế is a mech from the Bến Hải Parallel developed around charging through the enemy lines and ramming into them.

Homebrew doc and .lcp can be found here!
https://t.co/YVVaKAIlN5

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Hell's Gate interior for In Golden Flame

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"A Respite for Prayer"
Artwork for 's upcoming expansion, Legionnaire. Had a ton of fun diving into the lore and putting it to a canvas, hope everybody likes it 😎

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"Belief in reality became a weapon. We approached the metavault knowing that we would face an unknown enemy, but we approached with the advantage of numbers and machine strength.

DHIYED taught us as it killed us."

One more for LEGIONNAIRE
https://t.co/y3zp04Wkr9

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The PIP-Judas was the third Chassis depeloped by Velena Argos. With access to far more powerful technology, it favored a smaller profile and an often comical amount of firepower. Flanking with a single devastating strike before repositioning for fear of retribution.#LancerRPG

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I want to show these off. For the LANCER campaign I'm in. I drew hypothetical ID cards for our characters as a Christmas gift to my fellow players.
Nicholai belongs to me and I drew her emblem, the rest sent me their character's emblems for me to add to the cards.

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Finally had time to do another custom frame for a size 1/2 blademaster! You can find the LCP for the Kusanagi (and my previous frames) here: https://t.co/fL6lTAtcHm

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big boss fight for in Golden Flame 💀🔥

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Psst! Running a game in Foundry soon? Cuz I just so happen to have frame and hardsuit tokens for your mechs and the pilots who love them available on DriveThruRPG (lnk in 🧵)

I'm going to be releasing some big, new maps soon too, so stay tuned!

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Made a new character!

Their name is Doctor Jess Foster

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https://t.co/zUEr6UKb9V is phenomenal for stuff, hot damn.

Just goes to show how crazy good is at packing detail into 250-300px² spaces. Thanks as always for giving me all the material I need to circumvent artblock, Retro!

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Callsign: BRICKHOUSE
Mech: MILSPEC SURPLUS
Vice: "Finally, Some Good F***'n Food"

Getting to test out a friend's module that they're making as an introductory campaign tutorial! Session 0 and I've already become the party dad.
It's good to be playing again.

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oh boi thanks and yes has been the place that help me a lot as an artist and as a person the people of https://t.co/ZLwmvagIWk are really gentlee people and help me a lot to be the artist that i am now,



https://t.co/FQnM8x6HE7

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A pair of Monstrosity NPC tokens for a game i'm running soon

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Dragon Jawed Zheng Commission.

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Another little mechomm in the bag for the lovely , this time a Napoleon stuffed with Saladin systems (Napoladin?!) for courtesy of . Had fun playing with the simple but bold shield FX here.

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