20.000
I can't even believe how many things we went through together in one year, and now we're a big family. ♥
thank you all for being with me on this journey, I love you hornies ♥

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brand spankin' new profile for the Tobester on TH courtesy of 's AWESOME LAYOUTS

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Final Entry for Grootslang. This FRIGHTFUL giant serpent was an abomination created by the gods, too strong, smart, and vicious for them to control. The gods attempted to eradicate them but one escaped... and continues to birth more of its kind.

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Entry 30: Dingbat. This TRICKSTER loves to mess with hunters. They will sabotage their cars and guns, they can even mess with a bullet's trajectory, making it so hunters miss an easy target (or at least that's what hunters claim. Maybe they're just lousy shots.)

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Entry 29: Suzuhiko Hime. Yokai that possess shrine bells and take human form, they are not harmful towards humans but instead love to dance. Their movements imitate an old tale of a goddess that danced to make other gods CHEERFUL during a crisis among them.

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Entry 28: Kudagitsune. This small magical fox is often kept by sorcerers as familiars. They are small enough to hide INSIDE someone's clothes, which allows them to whisper secrets to their masters while remaining unseen. They are also capable of possessing people.

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Entry 27: Hunting Horrors. Viperine servants of CHAOS, these flying creatures have continuously shifting physical forms but can be destroyed by sunlight, so they mostly come out at night... mostly.

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Entry 26: Minhocão. A gigantic armored worm with a snout and tentacles, it lives BELOW the surface and is often blamed for sinkholes and seismic activity.

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Entry 25: Werewolf. Though they may be covered in FLUFFY wolf fur, these creatures are actually humans transformed into monstrous wolf-hybrids by some form of curse and are ferocious by nature.

*(Fluff-factor may vary depending on region).

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Entry 24: Cù-sìth. Shaggy fairy dogs that only roam around in the DARKNESS of night. They are silent hunters... but should they decide to bark, you had better run and hide. Those who are not safely hidden away will die from fear on the 3rd bark.

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Entry 23: Suiko. A more dangerous cousin of the Kappa, they have growths on their bodies resembling tiger claws and armored SCALES covering their body. They are known to drown their victims and then consume their soul, leaving only a husk floating in the river.

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Entry 22: Ieltxu. The fire from its mouth perpetually BURNs and it loves to play tricks on people. At night it becomes invisible except for the fire, which causes travelers to curiously follow the floating flame, and get lost (to the bird's delight).

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Entry 21: Ya-Te-Veo. Disguising itself as a COMFY chair to convince humans to sit on it, this carnivorous plant is also known as the Man-Eater Tree.

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Entry 20 for Automata. Self-operating devices that are designed to perform tasks for their creator. They are usually MAN-MADE, but have also been crafted by certain gods to carry out earthly duties as well.

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Entry 19: Strzyga. Born with two hearts, two souls, and two rows of teeth, when a person with these traits dies... only one soul leaves the body, and the other stays and gradually transforms into an owl-like monster that will DEVOUR its victims' insides.

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Entry 18: Unagi hime. These eels live under inland bodies of water and can shapeshift into beautiful women. While carnivorous, they tend to use their human appearance to convince humans to protect their LAKE as opposed to eating the human.

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Entry 17: Kobold. Commonly misrepresented as evil creatures, Kobolds are often HELPFUL sprites that can take on human, animal or even candle forms (even go invisible!) That said, if you insult one or don't give them some beer, they will maliciously prank you.

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Entry 15: Serpopard. With the NIMBLE nature of a big cat and the vicious striking potential of a snake, this hybrid is a force to be reckoned with.

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Entry 14: Glacies. An extremely rare humanoid ice elemental which lives in frigid climates; their skin is COLD to the touch. Not much is known about their lives or behavior towards humans. Proceed with caution.

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Entry 12: Dryads. There are many variations of these spirits, based on which type of TREE they are bound to. They are known to be extremely shy, unless they believe a mortal is there to harm their trees, in which case they become extremely fierce.

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