Update on this little guy i am making for !
The details are done and i can now start on the UVs/texturing! Once that is done it's rigging time.

Slowly getting there!

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Hello my name is Martin! Love sculpting and also texturing!

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Modeling is practically all done, about time to move onto texturing!! ☺️🌼 I can't wait!

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here's a commission I did for got to draw Cado again! this time I got to mess around with his fur texturing!

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Finished the sculpt revisions on the Excalibur helmet and fixed up some issues with the lowpoly! Now I think I can finally get to texturing!

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Tried something different with the hair and texturing! Took forever XD Will I do more with this particular picture? Probably not. But good test for the style.

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[PAUSE]
WIP 6 HOURS IN

UVs are done and it's time for everyone's favorite part, TEXTURING! I'm actually going to mix it up with using resources from https://t.co/4BhRxeMrBC and using that as a base. This model's texture is bigger than the usual scope I'm used to.

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Then the lightning! I used a cold color too because I wanted the drawing to look spooky and cold for real, this place is as welcoming as a brick. Same as for the shading: hard brush, blend, texturing! For the hair I just make my blender smaller and do lot of small strokes in it.

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roughing out some modular environment assets, on to texturing!

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Terra and Magitek Armor WIP. Finally doing texturing! Took awhile to prepare everything for texture, but now I can get to the fun part.

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Got the Mammut Helmet ready for texturing! Almost there!

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WIP of a 3D model im currently texturing!
based on an artwork I did in 2018

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Got the base model of Amy Rose done! Now in the process of texturing!

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Alright, so I put together this little concept drawing for a pretty spooky Tf2 cosmetic
But the problem is I don’t know a whole lot about modeling, and know absolutely nothing about texturing!
So just lemme know if you’d wanna help or something I guess?

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Decided to sculpt another awesome retro character: 'Earthworm Jim'. For now; I've sculpted and posed him, and I hope to bring him into Maya for reto'ing and Substance Painter for surfacing/texturing!

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Whew! Missed by a couple of days but! continues! Normal bakes are almost ready! I was able to fix nearly 90% of its issues with some bake tweaking! Gotta make his ID map and we'll be solid for

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Final Sculpt
Hi Guys!
I finally finished my sculpt. Go to retopo and texturing!!
See you soon!!
https://t.co/Xu8mKlKcUV

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The best part about making characters is painting & texturing! Painting brings out the life of the models! I'm painting the muscle details on my Johnny Cage model. Painting skin is like knowing makeup. highlights on protruding areas, shadows in deep areas, red tones

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I love it when you can get in the absolute flow of a model. 100% starting from scratch, this is how far I got today!!! Tomorrow I'll be doing the accessories, touchups, and possibly starting the real texturing!

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done the texturing! gonna rig this one tonight 🙏 looking forward to the day when i get faster at hand painting (currently this takes 100x longer than any other part of the process)

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