✨Final mesh is done and i've layed out the UVs. Tomorrow I start Texturing! Exciting!!

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last checkpoint before texturing!

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Aaaand she's rigged! Although the wings are still somewhat problematic. Next up is UV mapping and texturing! My least favorite part!

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Hey !! 🥳
I'm Martin! 3D Junior Character Artist from Ecuador 😊. I love doing stylized art and I love texturing! I'm open for work opportunities! Have a nice day everyone!

🖌️Artstation: https://t.co/qZvY2Sv4QV
🖌️Instagram: https://t.co/4feCysxUsZ

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Working on a Vdroid model and doing texturing! https://t.co/8i28OSIZvE

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I FINISHED TEXTURING!

Rigging done, Texturing done, this thingie is getting closer to being done entirely!

And now it comes the fun part: A little bit of ANIMATIONNNN FINALLY

(this is a quick cycle just to show off the colors :D)

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Here's another update on Isle. I've finished retopoing, unwrapping and baking. Here's some quick renders (no lighting) from marmoset to show off the bakes on the lowpoly. Onto texturing!

Based off of the concept by

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Hey there! I'm a recent grad looking for a job as an Environment Artist or 3D Modeler c: I enjoy fantasy themes and handpainted texturing!

https://t.co/7td4j5AwVc

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Doing more work on my ACNH-Style Mega Man! Finishing up his model today and maybe starting texturing! -- https://t.co/HFo5jOTgn5

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Update on this little guy i am making for !
The details are done and i can now start on the UVs/texturing! Once that is done it's rigging time.

Slowly getting there!

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Hello my name is Martin! Love sculpting and also texturing!

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Modeling is practically all done, about time to move onto texturing!! ☺️🌼 I can't wait!

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here's a commission I did for got to draw Cado again! this time I got to mess around with his fur texturing!

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Finished the sculpt revisions on the Excalibur helmet and fixed up some issues with the lowpoly! Now I think I can finally get to texturing!

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Tried something different with the hair and texturing! Took forever XD Will I do more with this particular picture? Probably not. But good test for the style.

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Some quick caps of a Railroad Lantern I'm working on. Unwrapped and ready for texturing! I love old school light sources.

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[PAUSE]
WIP 6 HOURS IN

UVs are done and it's time for everyone's favorite part, TEXTURING! I'm actually going to mix it up with using resources from https://t.co/4BhRxeMrBC and using that as a base. This model's texture is bigger than the usual scope I'm used to.

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Then the lightning! I used a cold color too because I wanted the drawing to look spooky and cold for real, this place is as welcoming as a brick. Same as for the shading: hard brush, blend, texturing! For the hair I just make my blender smaller and do lot of small strokes in it.

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roughing out some modular environment assets, on to texturing!

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