//=time() ?>
t=0
draw=_=>{t||createCanvas(W=720,W)
t+=.04
background(0,9)
noFill()
for(H=i=360;i--;){stroke(W,i/2)
X=cos(I=i/99-t)*(L=250*sin(noise(I/2)*9))+H
Y=sin(I)*L+H
beginShape()
for(d=40;d--;)vertex(X+=cos(R=noise(I,d)*99)*(D=(9-i/40)**4/H),Y+=sin(R)*D)
endShape()}}
#つぶやきProcessing
I just wanted to take a moment to appreciate Blender's vertex creasing feature. The feature was introduced and I feel like not enough people know about it. It allows for creasing a singular vertex where in the past to get the same effect you'd need to do crease edges.
another model was found! two separate Pikmin models that have animations of being 'stacked' onto each other, unlike most other Pikmin, these ones use textures rather than vertex colors. when stacked, the large one acts as the 'body' while the small one acts as the 'head'
#pikmin https://t.co/hZLgbhoScq
tadaaa vertex painted and exported Gremor antlers
[ #Deepwoken #Roblox ]
This week we are featuring an OU team by Vertex and Mimikyu Stardust!
Importable and description:
https://t.co/S5xmtNYBHl
Halia acredita no #VotoUtil! Dia 02 é 13!
Arte por @lehihenri
#LulaNoPrimeiroTurno #quadrinhos #VertexOcultoLunar
Se quiser conhecer mais sobre Halia, leia Vertex Oculto Lunar no Instagram (https://t.co/HgUYAIDS2Z) e no Webtoon (https://t.co/FYur42jib3).
With that said, I shall continue: Time to clean up House_02! No bakes so I still need to keep some shape to it + it will have vertex painting so I need more verts in some areas. This is the current: 17k verts, 33k tris
Let's clean it up and unwrap! 🧹
@Amatoer_tez Thanks 🙏
I created this creature from a series of positions and drew lines (curveVertex) based on those positions 🖌️
(previews of the beginning of the project)
@Magnarancia my only advice is to use shapes instead of hand modelling when you're starting, literal 3D Primitives like spheres, boxes, etc pushed together. So no vertex work at all, then eventually you can start welding when you get comfortable
設定したらメッシュがパカっと割れてしまったんだけど、MagicaVirtualDeformerのReductionSettingをMergeTriangleDistanceからVertexDistanceに変えたら解決した
なんとなく下がよさそうと思って適当にやったけどまぁそうなるか
Greatest of all time. Zenith of the medium. Hallmark of media. Gold standard of storytelling. Apogee of creativity. Vertex of invention. Crest of ingenuity. Acme of imagination. Pinnacle of innovation. Epic of epics. Peak fiction
Finished utawarerumono: mask of truth✅ 10/10
Greatest of all time. Zenith of the medium. Hallmark of media. Gold standard of storytelling. Apogee of creativity. Vertex of invention. Crest of ingenuity. Acme of imagination. Pinnacle of innovation. Epic of epics. Peak fiction
so hard to give this animal bones. every day I assign vertex groups