This is “Lady Corny” a classy sassy lassie who is part of the mini series “Ladies attending a teaparty”. ✨ 🫖Original name of the series was “Girls eating things” 🤔😅
🌽1/1 line art
🌽Hand drawn
🌽All the contours end off canvas
Drop: tomorrow

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detailed contours in certain areas (like SnS mouth-nose area) while other sections clearly show hori’s typical style which causes a disconnect, a simple fix would be to generally simplify the mouth rendering like in mha vol. 28 or vol. 5

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3/ ..while is dramatic in dominant reds and blues, with dark recesses highlighting adjacent contours.

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Next up I'm tossing out the contours I drew in the water in favour of the more blended look of the DEM. But I'm keeping the contours I drew for the Land to give it a more 'measured' or topographic feel.

This creates the core layers of the base colours for the map.

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Won another beautiful piece by , OCEAN BLUE! 🔥🔥🔥
I love the colors, contours, eyes and all the effects coming together!
Thank you!🙏

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This piece by David Altmejd instantly reminds me of GioGio and his signature pose. The contours of his design form a ‘heart’ which he shows us by the actions he takes to achieve his goal. Altmejd is asking us ‘what is a heart/soul?’. Parallels.

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Aug 27, 2015. By: DarkFantasy191
[15 Yeahs!] [4 replies] (EU)
https://t.co/2VUxFZRHyl
"„”„”„”„ ~Kirin~ „”„”„”„

Bon,alors j'ai décalqué les contours du corp u_u(comme le oroshi)j'ai rétrécis l'oreil(et je trouve que ça

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A spino I forgot to post. I’m not sure how I feel about it tbh, but it was an experiment. Still too sudden in on the skull contours. Old habits die hard.

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Apparently I couldn't stop. So I banged out a few more hours on this. Basically today BP is a full time gig ;)

Focused on redrawing the main sea contours from the Globe so that I can draw within these lines for the details. Start with your constraints/boundaries always.

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it's interesting to see what traits from the actual animation Bandai chooses to emphasize on Robot Damashii "ver A.N.I.M.E." figures. on Strike Gundam, points of focus include contours of the legs, and the chonkiness of the shoulders... but not so much the HUGE skirt armor.

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This afternoon I'm drawing a shit ton of contours for the global map of Poseidon for Blue Planet.

Where I'm at... let's see where this takes me.

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Going to Draw some contours for Blue Planet. Let's work on this globe already.

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You can see that at the Globe Scale of 1:175M my original contours are even here a bit much and the thin Abyssal slivers are really too thin for a map like this.

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So for the first map I did a few years back the interpolated contours made a fairly majestic DEM and the Hillshade while fairly rounded was still really nice and contrasting.

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So what I need to do is group up the main Height Breaks and then I'll just draw those limited bands which should hopefully be enough to make a decent DEM for the globe. Worst case I give up on the DEM and just use the Contours which isn't all that bad.

This is ADHD drawing.

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The HS looks only marginally ok around the main islands but that area has so many damn points. And I started this process to save time and I'm realizing it's going to probably take more than I want to fix this. So rather than tug of war this I'm going to go back to the Contours.

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Original of a Satyr from a 6th century Church in Theodorias (modern Qasr Libya), 3 drawings of it. Contours, similar colors, and the last one with a black background. Black stone must have been much ode expensive...

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Some quickies to help a buddy understand lights and contours

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Trying to make fog with hand-drawn contours. Using a particle effect with custom billboarding that sorta works from most angles. Is there such a thing as stylized fog that has clear textured shapes in it, but works from all camera angles?

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