After hours of maulding im finally done with art meshes and deformers, gonna try and animate later.

Probably gonna fck up everything but this is all in the art of learning experience..

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Testing the model while rigging~ Almost done with Angle X 🤔

There's a lot of parameters, deformers and vertices 😵‍💫I can do it, I will do it~

P.S. It's almost early April = re-debut. I need to calm down!

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please help, I can't make deformers on the head. It keeps giving me this message. I did the skinning on the hair and now that apparently won't let me put all the head into a single deformer anymore

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After this we SEPERATELY adjust the midbrim to this. It's a lotta work, but I tried a few ways and this was the first I found worked the way I wanted to.
If you put the Midbrim into the same deformer as the upper or make a physics warp for each seperately it'll mess up like this:

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All warp deformers and rotators have been assigned to this binch and now I can finally start making her move 😩

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Distortion: a deformer on top of the reflections.
same deformers above same to frames and the mask.

mesh is attached to <XYZ. other 2 is to negate the movements and not make the monitors attach to 9 deformers lol. Monitors should still be static despite all of the above

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ok trying this again without fucking up the deformers this time lol

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Repost: LIVE2D Tutorial, How to put eyes above hair!

Once you done rigging your eyelashes, just duplicate them.

Put them in a deformer and drag them to the highest layer! Then reduce opacity!



Tutorial requested by:

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Jets, the artist, did a GREAT job splitting the layers!

All top cylinders are encased in deformers, and the sides are glued to them. layer order is mostly done via inverse clipping, and finer details are done manually

This is the layers and a lil demo on how it works

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I need some help ;v; I'm trying to get my vtuber's shades to appear. They have a mesh, they appear on the deformer list, and the part list, and they're in the texture atlas, but they're not appearing like. on the model and idk why.

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I set up a simple toggle to change my hair length! (just squishing and stretching big deformer over hair)

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【7つの Lightwave 3D 必須プラグイン】"7 must-have addons for Lightwave 3D" ①AH_ikfkMaster ②LW_UI+ ③LW Brush ④Lattice Deformer 2 ⑤Meta Mesh ⑥Deep Rising FX ⑦InfiniMap https://t.co/ZfDAnXS2k3

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Afterwards, I skinned them and applied physics as well as a warp deformer to the top bit... Et voila!

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The raw artmesh looks like this without any deformers.

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l2d cubism froze,,, I haven’t saved in a while n I just placed down so many deformers

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its all just path deformers baby. most fingies dont even have the correct amount of joints

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I'll be talking from our perspective;

So using the left eye as an example, I'd just move the top line of the deformer further left a bit, and the bottom line left a bit less, and leave the centerline as-is. Then tweak from there until it feels right 😄

something like this:

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Things are happening!!! 👀

They're just very basic deformers but at least it's further than I got before when I tried rigging!

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Quick tip!

We all know symmetry makes a rigger's life much easier, but asymmetry also adds a lot to a design and personality!

One simple thing you can do as a finishing touch for your model is add a "asymmetry" deformer to the top of the stack for certain parts!

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wanted to try a funney on my Sunny rig so i enabled interpolation and applied easy ease. I'm pleased that it fucked up the deformers lol

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