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@CarrotVtuber Thank you I'll be sure to reach out if I have questions!!
I discovered Deformers yesterday and my life has not been the same since :D
(I like using extremes to see what it does, helps teach me but gives HORRIFYING results ⊙﹏⊙∥ )
I've finished the basic rig so far ?? There's some things I want to improve like maybe changing the bone deformers to envelopes for the arms n legs and tidying up some iffy things but I'm happy with this as a first time rig O: !
Half way done with rigging my video game protagonist character (default name is Adagio)
I-I like deformers. Like a lot.
I've been playing around with making my girl Charlie who I made for character design into a Harmony Rig. currently adding deformers rn 🤪
I've found some time to work on the mesh shattering tool/library. My plan is to use dynamic deformers: time and motion depends on local position to the deformers. Move/rotate/scale the deformer and get new motion.
@SpinaSoul There's still a lot to learn for me.(´;ω;`)
I'm trying some new thing about editing mesh and deformers,
hope to make angle xy more easier through this.
Combining deformers and turning on the fillet option (if there is one) gives very different looks by adjusting the position of the deformer. I needed a fourth jelly model I I'm trying to get a crown look going on. I think the first screenshot works.
Then, for the people asking, for Maia in total, it was:
Number of Artmesh (or parts): 102
Number of deformers: 92
Number of rotation deformers: 16
#Live2D
Doing some squash and stretch to see how pliable this #rigged character is. I can see how if you are going to animate a character in similar situations this is a time save. This may have taken two hours. @ToonBoom #harmony #animation #rigging #deformers #squashandstretch #Cycles
Another walk cycle with this guy. @ToonBoom #rigged #character #animation #deformers #tooonboom #harmony #toneandjay #process #levelup #walkcycle #animator #td
So the "preserve line thickness" feature in @ToonBoom #Harmony15 for deformations is pretty amazing. Good for stuff like eyes and mouths that have a lot of corners and can easily get distorted by deformers.
Here’s my waddling penguin animated using #C4D deformers & #SketchandToon!
https://t.co/28vUVqhVlS