Thank you I'll be sure to reach out if I have questions!!

I discovered Deformers yesterday and my life has not been the same since :D
(I like using extremes to see what it does, helps teach me but gives HORRIFYING results ⊙﹏⊙∥ )

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lol playing with deformers between doing my homework >___<

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I've finished the basic rig so far ?? There's some things I want to improve like maybe changing the bone deformers to envelopes for the arms n legs and tidying up some iffy things but I'm happy with this as a first time rig O: !

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Half way done with rigging my video game protagonist character (default name is Adagio)

I-I like deformers. Like a lot.

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Wip of a model
Still thinking about all the parts I can still rig- using the free version so I have LIMITS now xD (50 deformers sounds like a lot until you start muahah)

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I've been playing around with making my girl Charlie who I made for character design into a Harmony Rig. currently adding deformers rn 🤪

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I've found some time to work on the mesh shattering tool/library. My plan is to use dynamic deformers: time and motion depends on local position to the deformers. Move/rotate/scale the deformer and get new motion.

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There's still a lot to learn for me.(´;ω;`)
I'm trying some new thing about editing mesh and deformers,
hope to make angle xy more easier through this.

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now to add deformers and rotate her!

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Combining deformers and turning on the fillet option (if there is one) gives very different looks by adjusting the position of the deformer. I needed a fourth jelly model I I'm trying to get a crown look going on. I think the first screenshot works.

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Then, for the people asking, for Maia in total, it was:
Number of Artmesh (or parts): 102
Number of deformers: 92
Number of rotation deformers: 16

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Doing some squash and stretch to see how pliable this character is. I can see how if you are going to animate a character in similar situations this is a time save. This may have taken two hours.

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So the "preserve line thickness" feature in for deformations is pretty amazing. Good for stuff like eyes and mouths that have a lot of corners and can easily get distorted by deformers.

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Here’s my waddling penguin animated using deformers &

https://t.co/28vUVqhVlS

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Rig test. Toon Boom deformers are magic.

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