BEHOLD! Debbie’s drastic gains!
(By ChubUnited, MrSpiffy, GLWuffue and InterpolationK)

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wanted to try a funney on my Sunny rig so i enabled interpolation and applied easy ease. I'm pleased that it fucked up the deformers lol

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Moar points = more data, I only have a few depth values outside of Pacifica Archipelago which is why you get this pattern but this looks like it's going to work really well for the the Globe.
Left: Revised Interpolation
Right: Point Coverage.

Total Points: 3,219

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40 minutes of points later... I'm a little unsure how the it will suss out. Too much or not enough detail is gonna be weird to nail down with so much interpolation.

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Raster Cell Size 30KM, Natural Neighbour Interpolation.
(1) Test Points to DEM (30KM), (2) Pacifica DEM from Contours (5km resolution)

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And I managed to find a way to fix the weird interpolation in Sharp mode by setting the device to 720p instead of 1080p. It does the rest of the scale/crop in OBS, similar to what I do for Retro AVS. Some uneven+rectangular pixels in the scaled output, but no more blurry pixels!

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you know what i get it now
i get why everyone hates interpolation

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I love this thought so much I made 2 characters like that and made them date! Lookit how skinny they are in these pics!
(Art by Peachiesheepie, MrSpiffy, Batspid and InterpolationK)

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Love how much smoother interpolation is with StyleGAN3. Here's an example with my botanical model.

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Interpolation loop from my Stylegan2 mecha model

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Even more sexierer with no interpolation on (thanks ness(

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POV: Bao got you with a dn joke

This was my first time doing frame by frame animation. I used AI interpolation to double the framerate.

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Good to hear other artists feel the same way, thought i was going insane with the hairstyle im working on. Why hasn't anyone made a way to use tubes to control the shape of the clump, i know u can use that to convert to guides but the interpolation it what's causing issues.

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my new interpolation algorithm smooths out the animation by taking into account every frame at once, instead of only two at a time

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Thinking about how awful the Karna vs Siegfried fight woulda been if ufotable did it. My eyes would either bleed from the beams, or I'd claw them out after seeing people trying to add in interpolation or make it 60 fps

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Here's my experiment I mentioned—take a 250px-height sprite, add an outline, then double sprite size with no pixel interpolation and add 1-px steps to just the outline, leaving the rest at the "original" resolution. The red in the image is just for demonstrative purposes

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this video is literally trying to kill me with the shitty 60fps frame interpolation AND comic sans subtitles

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Stable, simultaneous and proportional 4-DoF prosthetic hand control via synergy-inspired linear interpolation: a case series: https://t.co/rt7Wfy8Qb4

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