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Working on A* pathfinding, maybe calling it a day for now, so much work done! #ldjam
Stress testing NPC pathfinding to avoid bottlenecks with many NPCs. So far everything seems to be working well.
got my city-block pathfinding navigating a long u-turn with blocked LOS. No more zombie wall smashing! #gamedev
A ship rotation bug has created some weird space hulks! Pleasingly, my pathfinding still works perfectly in these.