Working on A* pathfinding, maybe calling it a day for now, so much work done!

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world map pathfinding works (oh boy!)

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Just started making a TBS game, pathfinding done :D

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Stress testing NPC pathfinding to avoid bottlenecks with many NPCs. So far everything seems to be working well.

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Platforming pathfinding visualization

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got my city-block pathfinding navigating a long u-turn with blocked LOS. No more zombie wall smashing!

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A ship rotation bug has created some weird space hulks! Pleasingly, my pathfinding still works perfectly in these.

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