Anyone ever notice how weirdly huge Zero is in the classic Megaman X games?
Not like taller, just straight up proportionally larger
I scaled up X and he still looks tiny, and Zero seems to grow each game

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this panda looks more like an off brand hello kitty character than anything proportionally resembling a panda. i guess maybe that's the intention

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Sora is probably based partly off of Sion from THE BOUNCER, another game Nomura worked on, and he has more proportionally regular shoes, so I do think the Mickey shoes thing makes sense, granted the two games also went for very different looks overall.

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These are the reasonable sizes I love. While I really like fat anthros, I'm still trying to make them proportionally fitting to make it easier to pose them.

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This is another example of disproportionally scaremongering in terms of trans HRT.

Smoking is only a contraindication for ORAL estradiol IF the patient smokes over 15 cigars/day AND is over 35 years old.

Otherwise, yes, you can smoke and be on HRT.

A proper medical evaluation

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NFT Presale 🚀+ BIG Giveaway👇

[ https://t.co/EZk5tKFSyK ]
Presale: 1+1 Free 🎁
16.18 Matic

Reveal: 31/12

Hand drawn✍️
Digitally painted🎨
Proportionally perfect 📐
Based on Da Vinci’s lost Blueprint 👨‍🎨

Giveaway: 5x 🐒
✅ Follow + RT
✅ Tag a friend or three 🙈

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Vitruvian Apes . Club

After successfully completing our roadmap we are launching our presale!
Mint your Vitruvian Ape now!
Link in comments below 👇

16,180 Hand Drawn, Computer Generated, Proportionally Perfect Apes.

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It's been a couple years but I also fixed a couple of the things I didn't like proportionally.

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I think 11 is a case of Capcom overcompensating for what they did in X8 where the models are accurate, but as a result they come off as lanky. I say this cuz in like literally every other MM11 artwork, Rock looks proportionally very fine compared to the stubby in-game models.

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Much as I'm glad to have Dynamo in DiVE, I do have my nitpicks about his character model. It's proportionally very wonky compared to his concept art.

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Fattened up the letters and played with the placement a bit. I definitely like it a lot more proportionally now!

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Thank you, each character was measured against Mega Man's 32-bit sprite so they're proportionally accurate, really surprised me when Sword Man came out just a little taller than Frost Man! (Old Sword Man is on the far right BTW)

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So I already made the drawing of Zoey and Nora better! I made them more proportionally accurate, since they are supposed to be 16. Zoey and Nora are supposed to be very overly exaggerated different sides of myself.

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Serious Question:
How proportionally/anatomically correct is this? https://t.co/OSeaUnP6ZJ

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Main Bosses Assembled.

Extra spice on style, less lines for animators & proportionally ready to deliver the speed and Z brutality we all miss (or even more👹)

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A Priest gargoyle with unproportionally huge hands, my beloved 🖤

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my Sally model is really funny to me because proportionally she's all wrong,

I made her aiming off one particular comic art style instead of in a sonic game style like I usualy do pfft

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Decided to do a proper drawing of Kite/Mindie. It was only after i sat back after finishing that i noticed she was a bit wonky, proportionally. Oh well. https://t.co/hDvTzQtsO1

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These Were characters for a Dnd Campaign I had an idea for and I just love their designs. That was like the first female I felt I got proportionally right. That’s something I gotta work on definitely. But my Fav design is the Warlock. I wanted him to be like a fantasy homelander

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its been a stressful day but I finished the alt versions of the ref art!! we have tatsuya with the chompy poke ball (the jade one) & miss aiori with a parasol :)
I’m bad at drawing bodies proportionally so don’t look too long but please enjoy the height difference lol

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