And since the is just around the corner I have decided that my next project will be a little scary. So lets dig in the subsurface and rigging a little shall we?

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A little practice on subsurface scattering - which is a fancy term for “hand does red glow thing when you hold it in front of a lamp

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i like to add little sprinkles of bright cyan and magenta/ reddish subsurface stuff and iridescence to things i paint, it adds a lot of flavor to it i think. i like to use vivid colors :D

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Mas a pele é algo bem + complexo!
Existem áreas do corpo com maior fluxo sanguíneo onde a cor da pele é mais avermelhada como as bochechas, nossa pele tem uma certa transparência e contra a luz tem um efeito interessante que conhecemos como subsurface scattering (SSS)

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URBAN ANIMAL Concept Art
- early exploration of how Soul Parasites gestated in the human hosts. The light source and subsurface scattering reveal bones and internal organs being shifted into... something else.

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this’ll always be one of my favorites!! im still so happy with how I shaded his hand covering the candle, nd the candle holder itself!! it was like my first time doing that kinda subsurface scattering on his hand and i think it turned out so good fjdkjf nd the lighting too :’D

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Oil and water | subsurface scattering

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i hate subsurface scattering on clothes

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Skin is starting to make a little sense to me finally. Learning how subsurface scattering affects saturation was the biggest hurdle. Now we grow :)

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Artfight attack on !

Started as a flatcolor...then I wanted to cel-shade it...then I learned subsurface scattering to make the flames pop.

Parky IIIII deserves it though.

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this is lovely THANKYOU SO MUCH!!! i really like the subsurface scattering you did on the tail!! also that fish... sdgfafg

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I don't know what I did to get this subsurface scattering, but I love it.

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its the seeming lack of complex lighting, skin detail, and subsurface scattering that makes this one look like a pre-rendered character from the mid 2000s

in-game graphics finally caught up to the ffx intro /j

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A HEAVYPAINT painting of a subsurface scattered statue of a women.

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Aight
I start with a coloured sketch, then add tons of shadows. Then I light it up and add texture. As for backgrounds, I just photobash lol
The final stuff is a multiply and dodge gradient, some blur, and a border. I forgot the subsurface scattering though XD
Hope that helps👍

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some cool details:
her subsurface scattering is magenta because thats what her blood/flesh color is

her little eyebag/eyeshadow things are scutes!!

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color-picking from these palettes isnt really the best way to paint skin bc it looks dull, i'd suggest studying subsurface scattering and saturation in skin! lighting plays a big part of how skin looks, so you should always look at many real-life references!

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After playing with subsurface scattering, bounce light, and atmosphere... I just couldn't help myself. The scene was simple enough to get away with doing the extra work and it really paid off. Even with all that, it was still easier to shade than my b/w comic, Eyes Forward!

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New poiyomi 7.2 shading features

Pic1: Wrapped lighting mode that lets you get nice soft shading.
Pic2: Skin shading mode with subsurface tint to edge of shadow
Pic3: Skin shading with darker shadows to show the subsurface edge.

special thanks to for helping out.

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